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Ivan Arsic, Photoscan – free Hi-Res models


3D artist Ivan Arsic has released 14 free high-res models of common environment objects, like trees, rocks and concrete – plus a seashell – for download in OBJ format. All the models are licensed for commercial use.

 

Photoscan – free hires models demo 01 from Ivan Arsic on Vimeo.

Arsic says that the files were created from between 40 and 120 reference images apiece, using Agisoft’s photogrammetry tool PhotoScan. Each model has 500,000 to a million polys, and 4K textures.

The seashell model comes with a displacement map created from the hi-res geometry in xNormal to show how the files could be used in a lower-poly scene.

http://arsa3d.wordpress.com/download/

The History of Sound at the Movies, FilmmakerIQ

THIS IS A SNEAK PEAK AT A NEW AUDIO COURSE SERIES!!

FilmmakerIQ.com and RØDE Microphones are proud to give you a sneak peak at the first lesson in our six part course which will cover science/microphones, recording, editing, foley, and ADR. We are also hard at work behind the scenes updating the site to include even more interaction which should be live in the coming weeks. Until then – enjoy this lesson on the history of sound at the movies.

The inclusion of sound at the movies was one of the most dramatic changes in all of film history. Dive into the early experiments of Edison trying to incorporate sound from film’s inception, through the experiments in the early 1920s, the Jazz Singer and the industry sound overhaul, and finally the multi-channel surround and modern movie sound technologies.

This video is proudly sponsors by RØDE Microphones.
rodemic.com/

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Manuka

“After many years as one of the world’s largest and most accomplished visual effects studios, Weta Digital began a research project that has evolved into their own full blown physically-based production renderer: Manuka. In fact, the project encompasses not just the final renderer but as part of work in the lead-up to the new Avatar films, they have also developed a pre-lighting tool called Gazebo, which is hardware based, very fast and also physically based, allowing imagery to move consistently from one renderer to another while remaining consistent and predictable to the artists at Weta.

Manuka is a huge accomplishment, given that it not only renders normal scenes beautifully and accurately, but it handles the vast (utterly vast) render complexity requirements of the company and it does so incredibly efficiently and quickly.

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Artist in residence program for young animation creators A-AIR Tokyo 2015 – Application Guide

Naši prijatelji iz studija i VFX trening centra Spring Onion su podelili sa nama sledeću informaciju:

Projekat koji organizuje Agencija za kulturu (Bunka-cho – Vlade Japana) ima za cilj da promoviše odlične animacije mladih i talentovanih artista kao i bolje razumevanje japanske kulture. U sklopu projekta, biće izabrana 3 mlada i talentovana animatora koji će besplatno moći da odu u Tokio, Japan i tamo borave 70 dana. Za vreme tog plaćenog boravka, radiće na novim animacijama koje su u direktnoj vezi sa japanskom animacionom kulturom.

Oglas:

Artist in residence program for young animation creators

A-AIR Tokyo 2015 – Application Guide

 

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