The Harman Design Team is calling for talents from all around the world to redefine the future of entertainment

 

The Harman Design Team is calling for talents from all around the world to redefine the future
of entertainment. It is a growing multi-disciplinary and multi-national team with many
opportunities, involving Industrial & Graphic Design, User Interface & Experience Design,
Packaging, CMF and Digital Design.

Our Studio is based in Shenzhen, China.

You will work as a part of newly formed Digital Art Team under supervision of our Lead Digital Artist, across all aspects of 3D workflow in order to create visually appealing images and animations for company’s products promotion. You should have related experience in 3D rendering, lighting and shading, UV unwrapping, modeling, motion graphics and animation.

We offer:

The chance to work with some of the best creative brains in the industry To develop and nourish the brands JBL, Harman/Kardon, AKG, Infinity and others.
An informal and social work environment where hard work and enthusiasm is rewarded.

SENIOR DIGITAL ARTIST (PRODUCT RENDERINGS)

You Will:

Be Responsible for creation of Digital Product Renderings.
Lead projects, delivery of renderings on time and maintain project manager contact.
Be responsible for your projects and report to our Creative Director.
Work with the packaging team to deliver digital product renderings to meet design/packaging guidelines.

You have:

BA or higher in a relevant field.

Experienced in designing digital art with photo realistic high definition quality.
Passion for music and music culture.
You’re passionate in regards to your work and executing it to perfection.
2+ years professional experience working in digital rendering.
Advanced skills working with rendering software Octane
Professional in the use of 3D software, such as Maya or Modo, as well as the Adobe Design Standard package.
Must be results and detail oriented and have the ability to handle multiple projects.
A motivated team player.
Advanced knowledge of English, other languages are a plus.
Outgoing, passionate and with an excellent sense of humor.
Lives, breaths, and loves design.

JUNIOR 3D GENERALIST (ANIMATION)

You Will:

Make amazing motion graphics and 3D animations for product videos.
Model, texture, light and shade needed assets and environments.
Render out photorealistic images of products.

You have:

BA or higher in a relevant field.

High level of proficiency in Autodesk Maya.

High level of proficiency in Adobe After Effects.
Strong knowledge in lighting, shading, rendering and animation principles.
Ability to work as a part of the team in the pipeline.
Knowledge of Octane Render and render passes.
Knowledge of animation principles.
Strong composition, color and typography understanding.
Advanced knowledge of English, other languages are a plus.
Passion about all things music related.
An outgoing character with an excellent sense of humor.

Contact email: bratislav.vidanovic@harman.com

Aetius Media Looking for Animators and Illustrators

 

We are a multimedia company that has a subsidiary office in Belgrade which develops content for kids in the realm of Games, Short Animations and Video-Clips. Our work aims at stimulating the way children learn through creativity and how play takes a vital role in education.

By expanding our team in Belgrade we are looking for full-time creative, talented, and inspiring young people which would be part of our bigger picture.

We are looking for Mid-Level to Experienced Animators and Illustrators;

(If you are a highly enthusiastic Junior to Mid-Level try to impress us!)

• Have a passion for cartoons, games and toys
• Can translate that love and passion towards developing/illustrating ideas
• Pays attention to detail and allows his/her curiosity to further develop the content
• Team Player, who can work with the development and creative team without compromise
• Self-motivated and willing to constantly improve both him/her-self and the team
• Works with the creation and preparation of 2D&3D content; Adobe Suite and other high-end graphics packages
• Comfortable with Character rigging

Plus:

• Unity 3D experience
• Spine Software
• 3D Modeling
• Hand drawing capability
• In-Game Animations/Illustrations
• English Language, Written & Spoken

What to expect

• You will be working with our in-house team of Illustrators, Animators and Developers
• Our team sizes range depending on the project, which means it is important to be able to express your ideas clearly and share responsibility for the evolution of digital projects.
• A freedom and responsibility in creating and developing ideas further

How to Apply

We are a studio that wants to hire individuals who not only can complete the work responsibly and to a high standard but can also fit into our teams atmosphere.

Send us your CV and Portfolio. Please include a paragraph about why you think your are the right person for us and what pushes you to work on developing content for kids. Also, feel free to tell us a bit about yourself and what games/animations you like during your free time.

You can submit your application in either English or Serbian, but let us know what your English level is.

Email Adress: jobs@aetiusmedia.com
Email subject: “Animation Application” or “Illustration Application”

http://www.linkedin.com/comany/aetius-media

http://www.aetiusmedia.com

Computer Graphics Meet Up 2016

Dragi prijatelji i saradnici, pozivamo vas na drugu po redu mini konferenciju kompjuterske grafike, “Computer Graphics Meet Up”, seriju predavanja i radionica koje imaju za cilj da okupe profesionalce iz oblasti kompjuterske grafike, umetnosti i medija, kao i one koji žele da postanu deo ovih rastućih industrija.

Pridružite nam se 24. decembra od 11.30-18 časova u prostorijama Crater VFX Training Centra, Knićaninova 3. Za više informacija pogledajte link http://school.craterstudio.com/sr/meetup.

Program i učesnici:

RADIONICA

11.30h Primena After Effects-a u VFX i advertajzing industriji

Vladan Djiri Vasiljević, Compositing artist Crater Studija.

Znanje Photoshop-a je obavezno, a poželjno je i osnovno poznavanje rada u After Effects-u.
Obavezna prijava na mail school@craterstudio.com, uz priložene radove iz Photoshop-a i CV.

PREDAVANJA

14.30h Render/kompoziting radni process

Umetnici iz Crater studija će kroz nekoliko primera pokazati kako izgleda tipičan radni proces- od snimljenog materijala, treka, modelinga do rendera i kompozita.

Bogdan Amidžić, Lead Compositing artist Crater Studija
Nikola Vučenović, Compositing artist Crater Studija
Živan Petričević, Compositing artist Crater Studija

16h Tribina – Sve što ste oduvek želeli da znate o media kodecima i video formatima

Dragorad Milovanović, magistar, diplomirani inženjer elektrotehnike, predavač
Aleksandar Todorović, doctor nauka, diplomirani inženjer elektrotehnike, professor
Tomislav Stojanović, diplomirani inženjer elektrotehnike, AES predstavnik

17.15h Avoid Setup: uvidi i implikacije generativne kinematografije

Predavanje Avoid Setup razmatra kreativne pristupe, inicijative i uvide generativne kinematografije kao jedne od ključnih nastajućih oblasti digitalne umetnosti.

Dejan Grba je novomedijski umetnik, predavač i autor. Osnivač je i rukovodilac odseka za Nove medije na Fakultetu likovnih umetnosti u Beogradu, na kojem predaje Transmedijska istraživanja.

Milovan Mladenović: „Naš san je da našu kompaniju pozicioniramo na mapi svetske industrije vizuelnih efekata“

Milovan Mladenovic

Pomalo nenadano, do filmofilskih ušiju, stigla je informacija da je beogradski Crater Studio bio zadužen za deo postprodukcionog posla u slučaju američkog filmskog hita Opasnost iz dubine, koji je pohodio i ovdašnje bioskope. Upravo iz tog razloga smo se sa molbom za razgovor obratili Milovanu Mladenoviću, izvršnom producentu ove sve uposlenije kuće.

Kako je došlo do vašeg angažmana za holivudski hit Opasnost iz dubine (The Shallows), u kojoj meri su vaša zaduženja bila zahtevna, imajući u vidu tip i suštinu tog filma?

U toku postprodukcije filma producenti su našeg klijenta i partnera iz Los Anđelesa, inače, dobitnika nagrade Oskar, pozvali da bude glavni supervizor vizuelnih efekata. S obzirom na to da je Crater Studio već sarađivao sa njim i njegovim studijom, od njega smo dobili poziv da učestvujemo na rešavanju zahtevnih zadataka na filmu. Naša uloga na filmu je uključivala rad sa 3D ajkulom i izradu kompjuterski generisanih talasa i pljuskova, kao i zamenu pozadina. Ajkulu smo „rigovali“ (tehnički pripremili za animaciju), zatim smo je animirali i osvetljavali i kroz proces kompozitinga finalno uklopili u snimljenu sliku. U mnogim kadrovima je bilo potrebno dodati 3D talase i pljuskove, što je podrazumevalo podešavanje kompjuterskih simulacija i stvaranje fotorealnih fluida. Scene na vodi su snimane u istom bazenu sa plavim platnom u kome su snimane i scene za kultni filmTitanik. Crater Studio je radio na zameni plave pozadine snimkom plaže ostrva.

nastavak intervjua pročitajte na stranici Filmskog Centra Srbije.