Welcome to this MtoA (Maya to Arnold) 116 course. In this video I will talk about creating a realistic glass shader in Autodesk Maya 2017 and the new integrated MtoA plugin.
It will be a detailed tutorial with realistic workflows on how to create wear on the glass using breakup maps and bump maps.
Finally, here is the full tutorial on Arnold rendering a photorealistic portrait in Cinema 4D with C4DtoA.
Although based on the kindly shared data by the Wikihuman Project, the workflows shown can be generally applied to improve skinshading on other characters as well.
Today we are comparing Pixar’s RenderMan and SolidAngle’s Arnold Renderer in Maya. We will be covering:
1. High Poly HDRI Scenes
2. Studio Style Lighting
3. Sub Surface Scattering
4. Maya Fluids Smoke
5. Maya Fluids Explosion
7. Maya Particles
As Igor’s biggest fans, we can’t miss to show you his latest Bifrost and Arnold test sim/render.[vimeo 141040510 h=480 & w=800]
Check some of his previous tests published on VFXSerbia.
DAT crew helped Polynoid guys with delivering watches assets all ready for Arnold render. Taking care of CAD data, modeling, texturing, shading, light setup.