Dušan Ković – CGA Warm Up intervju

Kada smo prošli put radili intervju radio si u gaming indutriji, međutim sada radiš za Autodesk. Koji je razlog tvog prelaska iz gaming u VFX industriju?

Od samog početka moje karijere više sam se zanimao za VFX i film. Nedostatak VFX studija u Novom Sadu i moj manjak želje da odem za Beograd su glavni razlozi mojih gaming početaka. To je po meni bilo odlično iskustvo, naučio sam mnogo sto se tiče posla. Ali zelja za znanjem i kompleksnijim tehnikama je preovladala.

 

Imali smo prilike da vidimo da si koristio Arnold GPU render. Možeš li nam reći lične utiske o njemu i da li GPU zaista biti konkurencija CPU renderima u smislu fotorealističnih rendera?

Nažalost, neću moći mnogo da kažem, pošto je softver još uvek u beta verziji. CPU i GPU rendereri imaju još uvek razlicite primene. GPU rendereri i dalje ne mogu da renderuju ogromne  scene, gde još uvek CPU rendereri prednjače. GPU rendereri trenutno mogu imati odličnu primenu u lookdev procesu i tako ga ubrzati. Mislim da će u narednih par godina ta linija da se istanji.

 


Na projektu Robot Soldier  sarađivao si sa Arvidom Schneiderom. Možeš li nam reći nešto više o vašoj saradnji? Continue reading

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Animation – Artistic and technical approach by Kostadin Martic

Everything that is needed from artistic and technical knowledge in order to do the animation professionally and with teamwork sense. Lecture held by Kostadin Martić, co-founder of Spring Onion Studio and Animation Lead, in VFX Crater Training Center during CGA Warm-up . The video is really dynamic and worth watching!

CGA Warm-up – How to break into VFX industry with Andrew Brassington

Following the CGA2017 and in preparation for the CGA2018, Crater Training Center was hosting the two days CGA Warm-up event on 11th and 12th of May with 9 presenters and 14 talks in Belgrade and Novi Sad, including the screening of a SF movie Ederlezi Rising

VFXSerbia had an honour to talk to Andrew Brassington, one of the presenters on CGA Warm-up, coming from Escape studios, the industry known school for visual effects. Find out about how is it to work and strive in the VFX industry in Andrew’s talk at CGA Warm up event.

Head of Strategic Projects sounds important, who is Andrew Brassington?
Ha! Yes – it sounds more important than it actually is! It basically means I look at a variety of things for Escape Studios that aren’t automatically within someone else’s remit and at the moment that includes Talent Development, facilitating External Projects, Industry Outreach and Apprenticeships
Can you tell our readers a bit about Escape Studios?
Escape Studios has been leading the way in education for the creative industries for over 15 years, with over thousands of alumni (dubbed ‘Escapees’) who have worked on everything from Star Wars: The Force Awakens, Ex Machina, Spectre, Doctor Strange, The Jungle Book and more!

Our students possess raw talent and big aspirations, we offer undergraduate, postgraduate and short courses in Visual Effects (VFX), Game Art, Animation, Motion Graphics and Production. We work directly with creative professionals and some of the world’s biggest studios to design and deliver all our courses.

Our tutors have worked in the industry and have been hand-picked from successful studios; they teach real-world tips and tricks learnt from on-the-job experience. We’re based in the hub of London’s creative scene and students work in an industry-style studio, to get a taste of what it’s like to work in industry!

We boast an impressive list of industry partners including Framestore, The Mill, MPC, DNEG, Creative Assembly, Cinesite, Electric Theatre and JellyFish Pictures (to name just a few!). The industry is extremely fast paced but here at Escape Studios we know our subjects inside out, our industry partners shape everything we do enabling us to always be on the pulse.

How would you describe the VFX industry to someone who would like to get into the VFX?
The VFX industry is an exciting place to work and it needs people with a variety of skills from CG artistry to computer scripting and engineering to production, management and leadership. It is a growing industry and in theory there is a job for anyone who is dedicated and has the right attitude.

VFX industry is constantly evolving, what are the latest changes in the curriculum for the recent VFX graduates?
VR and AR is something we are starting to incorporate into our Games courses and we are hoping to work with a major industry player next year with our 3rd year undergraduate students on their projects.
On the VFX courses we are doing more and more with Houdini and there is also a lot of demand for Hair and Fur simulations these days.

Escape Studios are known for streamlining the process of students moving from studies directly to the core of VFX in London, can you tell us about the collaboration with the industry?
All our our courses are designed with input from our Industry Partners. We have very good and close relationships with many companies in VFX, Games and Animation and we always try to get as much input from them as possible from the design of a course in its initial stages through to having industry visit and mentor our students when they are studying with us on both our Short professional courses and our Undergraduate and Postgraduate degrees.


What could our readers expect to hear at your CGA Warm-Up presentation?
I would really like to talk to people about the skills and attributes they need to have beyond their technical and artistic skills to make sure they fit into a company and also the importance of the so called soft skills. I also want people to understand that VFX is a business and not just a hobby!

Could you predict the VFX technology in the next ten years, is it close to the episode of Black Mirror?
It probably everything that people think its going to be……….and more!

As teacher/mentor, what would be your advice to the young artist?
Work hard, share your knowledge with others and be friendly!

Thank you Andrew! We wish you had a nice stay and great time in Belgrade.

CGA na Fotorami u Kragujevcu

U toku priprema za novembarsku konferenciju kompjuterske grafike CGA Belgrade, specijalno gostujuće predavanje o produkciji vizuelnih efekata na filmu ugostice festival umetničke fotografije Fotorama 2018. Prvi festival ove vrste odrzava se u Kragujevcu od 2010. godine i zasnovan je na najmodernijim principima organizacije međunarnodnih skupova da pruži najkvalitetniji edukativni I izlagački program iz oblasti fotografije.
Gostujuće predavanje CGA Belgrade donosi za posetioce Fotorame iskorak od fotografije ka fotorealisticnim kompjuterski generisanim slikama i dva zanimljiva predavanja o produkciji vizuelnih efekata na filmu. Posetioci će imati prilike da se upoznaju sa NUKE, softverskim alatom za kompoziting, sa osvrtom na razliku izmedju kompozitinga na filmu i fotografiji, i upoznati se sa procesom produkcije vizuelnih efekata kako bi stekli širu sliku o VFX-u.


Predavanja će biti održana 31. maja od 18h do 20h u galeriji Univerzitetske biblioteke, a održaće ih Bogdan Amidžić, compositing supervisor iz Crater studija koji će govoriti o compositingu na holivudskim filmovima, i Zlatko Milojičić, urednik portala VFXSerbia.com, koji će detaljno prezentovati tok produkcije vizulenih efekata.

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Interview: Stefan Jevremovic – Realtime Visual Effect artist

Can you introduce yourself and tell us about your beginnings?

Hi, my name is Stefan Jevremovic, born and raised in Belgrade, Serbia. I make Realtime Visual Effect for games.

I was always passionate about art and games. I started playing with LEGO when I was four and playing games on my Commodore 64 when I was six. My beginning was the same as a lot of other digital artists with Windows Paint, then Photoshop. I started self-teaching 3D computer graphics in 1998. mostly for fun. Back then there were no video tutorial and in fact not many tutorials at all. Many I found online had a lot of text and few screenshots, so I had to use a dictionary to translate them.
I also spent a lot of time playing video games. That was the reason I wasn’t improving much with 3D for some time. I was teaching myself 3D until 2006. when I enrolled to the Chiron School for VFX for movies in Belgrade. This time I was learning Autodesk Maya and the courses covered Modeling, Texturing, Rendering, Lighting, basic Rigging and Character Animation. When I finished the courses I had problem deciding on which area of 3D I want to focus and specialize in.
As soon as I finished the university for Business and Management I started getting work as Freelancer focusing on Hard-surface Modeling. Most of the work I got was the leftover project from a friend. After few project I became faster and better and I was working alongside that friend on cinematic trailers for World of Battleships and World of Warplanes.

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Interview: Yavor Stoykov – Chaos Group

Yavor Stoykov is a 3D Artist with many years of experience in 3D modelling and visualization. Yavor joined the Chaos Group 3D team in 2010, after working for an architectural practice. Since then he has been one of the main driving forces behind the creation of the V-Ray Training Programs and all the companys arch-viz demos.

 

 

 

 

You were a representative of a Chaos Group at CGA in Belgrade. What are the impressions of the conference and can you tell us more about your presentation?

Feeling very happy to be in Belgrade. As a part of Chaos Group, I was honored to have the opportunity to be part and contribut to the CGA conference and share the latest V-Ray developments with the community.

In this session I  summarized some of the most interesting examples, focusing on tips and optimal use cases of V-Ray’s 3.6 most advanced features between 3ds Max and Maya, GPU and hybrid rendering, cross-platform scene transfer, very convenient approaches to working with third-party assets, and touched on the optimal way of employing Chaos Group’s own simulator – Phoenix FD. The final touches were happen in the very potent ray-tracing addition to the compositors’ toolset – V-Ray for NUKE. All this – in the optimal render time, of course.
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