Path tracing is a method for generating digital images by simulating how light would interact with objects in a virtual world. The path of light is traced by shooting rays (line segments) into the scene and tracking them as they bounce between objects. Path tracing gets its name from calculating the full path of light from a light source to the camera. Light can potentially bounce between many objects inside the virtual scene. As a ray of light hits a surface, it bounces and creates new rays of light. A path can therefore consist of a number of rays. By collecting all of the rays along a path together, the contributions of a light source and the surfaces along the path can be calculated. These calculations are used to produce a final image.
The Harman Design Team is calling for talents from all around the world to redefine the future
of entertainment. It is a growing multi-disciplinary and multi-national team with many
opportunities, involving Industrial & Graphic Design, User Interface & Experience Design,
Packaging, CMF and Digital Design. Continue reading
Finally, here is the full tutorial on Arnold rendering a photorealistic portrait in Cinema 4D with C4DtoA.
Although based on the kindly shared data by the Wikihuman Project, the workflows shown can be generally applied to improve skinshading on other characters as well.
Skin Microstructure Deformation with Displacement Map Convolution – SIGGRAPH 2015 Technical Papers
Koki Nagano Graham Fyffe Oleg Alexander Jernej Barbic Hao Li Abhijeet Ghosh Paul Debevec
USC Institute for Creative Technologies University of Southern California Imperial College London
Digital Assets Tailors are bringing us their great Showreel for the 2015.