Interview: Vladimir Mastilovic – 3lateral

VladimirMastilovic_loVladimir is founder and CEO of 3Lateral, a multidisciplinary company built around passion for creation of an appearance of life in digital medium. Vladimir’s focus in career are high fidelity digital humans starting from capture systems (3D and 4D scanning, appearance capture) to modelling and articulation systems to data bases, statistical modelling and engine integration. 3Lateral has received several prestigious awards including Most Innovative Entrepreneur by EY (2014) and Best Real Time Graphics and Interactivity (SIGGRAPH 2016, as part of team of companies Epic Games, Ninja Theory, Cubic Motion and 3Lateral).  Portfolio of his company includes many AAA game titles including Grand Theft Auto IV and V, Red Dead Redemption, Horizon: Zero Dawn, Star Citizen, Until Dawn, Battlefield 1 and The Order:1886. We had an opportunity to hear about the 3Lateral’s “behind the scenes” works at CGA Belgrade conference, where Vladimir exclusively premiered some of their fresh developments.

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James Butler Mr. Bean rigging showreel

Reel from my work on the second series of Mr Bean: The Animated Series at Tiger Aspect. The first series was hand drawn in the early 2000s, and this series (produced in 2014/15) matched the style of the first but used a digital vector workflow using the “Vectrinsic” Path system in CelAction 2D.

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Facial Rig Development Reel by Oscar Medina Drawable

Odličan rig glave i lica karaktera kao i interesantan pristup deformaciji lica uz pomoć krivih koje se ponašaju kao kosti-joints u Maya-i. Oscar Medina je napisao odličnu skriptu koja vam omogućava da animirate crtajući krive u Maya-i.

Oscar Medina rig

Oscar Medina rig

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3Lateral u saradnji sa Crytek-om nastupa 18. marta na GDC sajmu u San Francisku

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Novosadski 3Lateral studio je posvećen dobrom dizajnu karaktera i tehničkoj inovaciji što je doprinelo da tokom poslednjih nekoliko godina razvije odličan radni odnos sa firmom koja je svoj identitet razvila upravo na tehničkim dostignućima. U pitanju je dobro poznati proizvodjač video igara i game engine-a, Crytek.

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Crytek je 3Lateral-u poverio najvažniji aspekt karaktera, njegovo lice. Da stvar bude još važnija za Novosadski studio, ovaj zadatak je poveren na jednoj od prvih igara koje su izašle za „next generation“ igračke konzole, “Ryse: Son of Rome“. Ova uloga je rezervisana samo za timove koji su u datom trenutku najnapredniji u tehničkom i umetničkom smislu i poseduju najbolji odnos brzine u produkciji i kvaliteta finalnog proizvoda. 3Lateral je bio odgovoran za produkcijiski pipeline i sisteme za animaciju lica za sve karaktere u igri.

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