Location : Belgrade
full time position
As a designer you’ll have the opportunity to work with a team of talented and passionate gamers who are creating extraordinary worlds for Minecraft Bedrock Edition.
-Create high quality skins for Minecraft characters and mobs (including geometry changes)
-Create completely new and innovative texture designs for Minecraft blocks and items for new maps/worlds
-You’ll be part of the product design team, collaborating with developers, world builders and game designers
-Create visual design mockups and marketing solutions for internal team
-Support development process to see design through to implementation
Nikola is Principal PD/PO based in Toronto, working with multiple teams and projects in Autodesk. He is responsible for Maya Color Management, Hypershade, Render Setup, directly working with Arnold Team and designing Maya future workflows like MaterialX – LookDevX and Procedural world building. He was previously working on various positions with smaller and large studios as Sony Imageworks and Framestore.
Milica Zec is a New York City-based film and virtual reality director, editor, and screenwriter.Her directorial debut in the virtual reality medium was a short narrative piece called, “Giant,” which premiered at Sundance Film Festival New Frontier 2016. “Giant” is a virtual reality experience based on true events, that transports the viewer into the experience of a family struggling to survive in an active war zone. Since its premiere, “Giant” has been lauded as a seminal expression of the potential of virtual reality as a storytelling vehicle, and has been featured in numerous press outlets as one of the top VR experiences at Sundance 2016.
First of all, tell us how did you continue you career in New York, after graduating from the Faculty of Dramatic Arts in Belgrade?
After graduating from the Faculty of Dramatic Arts I moved to New York to pursue a career as a film editor. I was working on numerous feature narrative films and documentaries. I also worked for nine years with Marina Abramovic as an editor, director and producer.
Did political situation in Serbia and the wars in the former Yugoslavia pushed you into thinking more about the issues of conflict, identity, human struggle?
Yes definitely, because of that experience I wanted to create a VR project called Giant where I wanted to share my experience through a narrative fictional story. What mattered was to transfer the emotion and realism of what people are going through in conflict zones. I wanted to share that primarily with a Western audience who have never been in such situations, so that they can broaden their understanding through being immersed in the story. The family in Giant is Western, too, so the audience can relate more.
20. januara 2018. počinje pripremna nastava za upis prve klase “Game Art & Animation” studenata na SAE Institutu u Beogradu.
SAE Institut u Beogradu od 2010. godine organizuje kurseve u oblasti audio produkcije, filmske produkcije, animacije i veb dizajna i programiranja. U maju sledeće godine počinje i nov dvogodišnji program obrazovanja “Game Art & Animation”, nakon koga polaznici stiču diplomu Midlseks univerziteta iz Londona.
Animated short “Venus of Jale” was inspired by sculptures by Ljubodrag Janković Jale, recognized Serbian fine artists, former professor of the Faculty of Applied Arts in Belgrade. Since the 50’s he is engaged in work on different art forms, including drawing, painting, engraving and sculpting. His sculptures display figures of women. These figures have miraculous appeal, dignity and beauty, in a form which isn’t realistic, but simple and reduced into a composition of harmonic shapes in space. The style and simplicity of forms creates a monumental impression, which is unexpected for such small sculptures. These sculptures have richness of various influences, which seem to wrap all human experience in sculptural representation of the female body, from Paleolithic art, Archaic art, Renaissance, Picasso, More, Slavic native art, all collected into authentic sculptural handwriting. For the purpose of the project “Venus of Jale”, the author’s sculptures are transferred into the media of 3D animation, with aim to copperhand this modeling method of animation and to explore the relation between sculpture and 3D graphics, their similarities, differences and influences.
Venus of Jale / Animatic: