CGA Belgrade – Visual effects of “Attraction” – Mikhail Lesin, Main Road Post

 Main Road|Post is Moscow based a visual effects production studio. Studio produced visual effects for Attraction, Duelist, August. Eighth, Metro, Stalingrad, Wanted, Winter Olympic Sochi 2014 Opening, Ghost. Mikhail Lesin from Main Road Post presented their work on Attraction at CGA Belgrade 2017. 

 

 

 

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EDERLEZI RISING / Interview with Stoya

EDERLEZI RISING is set in a Socialist dystopian future some fifty years from now. Milutin, is an astronaut sent on a long space flight to Alpha Centuri to deliver an ideology to the colony there. However, on this flight he will be accompanied by a female android, Nimani. The film explores the essence of love and emotion between Milutin and his cyborg companion. Continue reading

Qube is looking for Minecraft Designer

Minecraft Designer

 

Location : Belgrade
full time position

 

As a designer you’ll have the opportunity to work with a team of talented and passionate gamers who are creating extraordinary worlds for Minecraft Bedrock Edition.

 

Responsibilities:

-Create high quality skins for Minecraft characters and mobs (including geometry changes)

-Create completely new and innovative texture designs for Minecraft blocks and items for new maps/worlds
-You’ll be part of the product design team, collaborating with developers, world builders and game designers

-Create visual design mockups and marketing solutions for internal team

-Support development process to see design through to implementation

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CGA Belgrade – Maya Modern Rendering workflows – presentation by Nikola Milošević, Autodesk

 

Nikola is Principal PD/PO based in Toronto, working with multiple teams and projects in Autodesk. He is responsible for Maya Color Management, Hypershade, Render Setup, directly working with Arnold Team and designing Maya future workflows like MaterialX – LookDevX and Procedural world building. He was previously working on various positions with smaller and large studios as Sony Imageworks and Framestore.

 

http://www.cgabelgrade.com/

Interview: Vladimir Mastilovic – 3lateral

VladimirMastilovic_loVladimir is founder and CEO of 3Lateral, a multidisciplinary company built around passion for creation of an appearance of life in digital medium. Vladimir’s focus in career are high fidelity digital humans starting from capture systems (3D and 4D scanning, appearance capture) to modelling and articulation systems to data bases, statistical modelling and engine integration. 3Lateral has received several prestigious awards including Most Innovative Entrepreneur by EY (2014) and Best Real Time Graphics and Interactivity (SIGGRAPH 2016, as part of team of companies Epic Games, Ninja Theory, Cubic Motion and 3Lateral). Portfolio of his company includes many AAA game titles including Grand Theft Auto IV and V, Red Dead Redemption, Horizon: Zero Dawn, Star Citizen, Until Dawn, Battlefield 1 and The Order:1886. We had an opportunity to hear about the 3Lateral’s “behind the scenes” works at CGA Belgrade conference, where Vladimir exclusively premiered some of their fresh developments.

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INTERVIEW: MILICA ZEC – New Reality Company

Milica Zec HeadshotMilica Zec is a New York City-based film and virtual reality director, editor, and screenwriter.Her directorial debut in the virtual reality medium was a short narrative piece called, “Giant,” which premiered at Sundance Film Festival New Frontier 2016. “Giant” is a virtual reality experience based on true events, that transports the viewer into the experience of a family struggling to survive in an active war zone. Since its premiere, “Giant” has been lauded as a seminal expression of the potential of virtual reality as a storytelling vehicle, and has been featured in numerous press outlets as one of the top VR experiences at Sundance 2016.

 

First​ ​of​ ​all,​ ​tell​ ​us​ ​how​ ​did​ ​you​ ​continue​ ​you​ ​career​ ​in​ ​New​ ​York,​ ​after​ ​graduating​ ​from​ ​the Faculty​ ​of​ ​Dramatic​ ​Arts​ ​in​ ​Belgrade?

After​ ​graduating​ ​from​ ​the​ ​Faculty​ ​of​ ​Dramatic​ ​Arts​ ​I​ ​moved​ ​to​ ​New​ ​York​ ​to​ ​pursue​ ​a​ ​career​ ​as​ ​a film​ ​editor.​ ​I​ ​was​ ​working​ ​on​ ​numerous​ ​feature​ ​narrative​ ​films​ ​and​ ​documentaries. I​ ​also​ ​worked​ ​for​ ​nine​ ​years​ ​with​ ​Marina​ ​Abramovic​ ​as​ ​an​ ​editor,​ ​director​ ​and​ ​producer.

Did​ ​political​ ​situation​ ​in​ ​Serbia​ ​and​ ​the​ ​wars​ ​in​ ​the​ ​former​ ​Yugoslavia​ ​pushed​ ​you​ ​into thinking​ ​more​ ​about​ ​the​ ​issues​ ​of​ ​conflict,​ ​identity,​ ​human​ ​struggle?

Yes​ ​definitely,​ ​because​ ​of​ ​that​ ​experience​ ​I​ ​wanted​ ​to​ ​create​ ​a​ ​VR​ ​project​ ​called​ ​Giant​ ​where​ ​I wanted​ ​to​ ​share​ ​my​ ​experience​ ​through​ ​a​ ​narrative​ ​fictional​ ​story.​ ​What​ ​mattered​ ​was​ ​to transfer​ ​the​ ​emotion​ ​and​ ​realism​ ​of​ ​what​ ​people​ ​are​ ​going​ ​through​ ​in​ ​conflict​ ​zones.​ ​I​ ​wanted​ ​to share​ ​that​ ​primarily​ ​with​ ​a​ ​Western​ ​audience​ ​who​ ​have​ ​never​ ​been​ ​in​ ​such​ ​situations,​ ​so​ ​that they​ ​can​ ​broaden​ ​their​ ​understanding​ ​through​ ​being​ ​immersed​ ​in​ ​the​ ​story.​ ​The​ ​family​ ​in​ ​Giant is​ ​Western,​ ​too,​ ​so​ ​the​ ​audience​ ​can​ ​relate​ ​more.

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