Etisalat Visitor Line promotions by Open Studio

For its long-term relationship client Impact BBDO Dubai, Open Studio did full production for massive Etisalat Visitor Line online campaign. Etisalat, leading telecom group in UAE and region, launched this camping to attract Dubai and Abu Dhabi visitors to buy their SIM card with promotions.

Director Zoran Krstic with his “virtual trip” treatment won the pitch, and uplifted simple stop motion agency’s idea to higher level.

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CGA Belgrade – Visual effects of “Attraction” – Mikhail Lesin, Main Road Post

 Main Road|Post is Moscow based a visual effects production studio. Studio produced visual effects for Attraction, Duelist, August. Eighth, Metro, Stalingrad, Wanted, Winter Olympic Sochi 2014 Opening, Ghost. Mikhail Lesin from Main Road Post presented their work on Attraction at CGA Belgrade 2017. 

 

 

 

EDERLEZI RISING / Interview with Stoya

EDERLEZI RISING is set in a Socialist dystopian future some fifty years from now. Milutin, is an astronaut sent on a long space flight to Alpha Centuri to deliver an ideology to the colony there. However, on this flight he will be accompanied by a female android, Nimani. The film explores the essence of love and emotion between Milutin and his cyborg companion. Continue reading

Qube is looking for Minecraft Designer

Minecraft Designer

 

Location : Belgrade
full time position

 

As a designer you’ll have the opportunity to work with a team of talented and passionate gamers who are creating extraordinary worlds for Minecraft Bedrock Edition.

 

Responsibilities:

-Create high quality skins for Minecraft characters and mobs (including geometry changes)

-Create completely new and innovative texture designs for Minecraft blocks and items for new maps/worlds
-You’ll be part of the product design team, collaborating with developers, world builders and game designers

-Create visual design mockups and marketing solutions for internal team

-Support development process to see design through to implementation

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CGA Belgrade – Maya Modern Rendering workflows – presentation by Nikola Milošević, Autodesk

 

Nikola is Principal PD/PO based in Toronto, working with multiple teams and projects in Autodesk. He is responsible for Maya Color Management, Hypershade, Render Setup, directly working with Arnold Team and designing Maya future workflows like MaterialX – LookDevX and Procedural world building. He was previously working on various positions with smaller and large studios as Sony Imageworks and Framestore.

 

http://www.cgabelgrade.com/