Tag: Autodesk
-

Michael B. Nielsen – Principal Software Engineer Autodesk, CGA2019 Interview
Michael B. Nielsen is a principal engineer in the Bifrost FX team at Autodesk. Prior to joining Autodesk he worked as an assistant professor at the University of Aarhus in Denmark, and as a researcher at Weta Digital in New…
-

Marcos Fajardo – Creator of Arnold Rendered – CGA2019 Interview
Marcos is the founder of Solid Angle, where he lead the development of the Arnold path tracing renderer which he has worked on for 20 years. Prior to that, he was a visiting Software Architect at Sony Pictures Imageworks, a…
-

Open Source at Autodesk: MaterialX (featuring Lucasfilm and Allegorithmic)
https://vimeo.com/355165002 Open source projects play an increasingly critical role in the creation of Film and TV content. We kick off the discussion with an update on open source support at Autodesk, then deep dive into our work on MaterialX, including…
-

Introducing Arnold 5.3 with Arnold GPU in public beta
Arnold now brings artists the power and flexibility of CPU and GPU rendering in a single renderer.
-

Interview: Eric Bourque, Autodesk (CGA2018)
Eric lives in Montreal, Canada where he works in the Entertainment Creation Products Division of Autodesk as a Senior Software Development Manager for Arnold, Bifröst and Maya where he’s been for more than 10 years. Before joining Autodesk, he completed a…
