Can you introduce yourself and tell us about your beginnings?
Hi, my name is Stefan Jevremovic, born and raised in Belgrade, Serbia. I make Realtime Visual Effect for games.
I was always passionate about art and games. I started playing with LEGO when I was four and playing games on my Commodore 64 when I was six. My beginning was the same as a lot of other digital artists with Windows Paint, then Photoshop. I started self-teaching 3D computer graphics in 1998. mostly for fun. Back then there were no video tutorial and in fact not many tutorials at all. Many I found online had a lot of text and few screenshots, so I had to use a dictionary to translate them.
I also spent a lot of time playing video games. That was the reason I wasn’t improving much with 3D for some time. I was teaching myself 3D until 2006. when I enrolled to the Chiron School for VFX for movies in Belgrade. This time I was learning Autodesk Maya and the courses covered Modeling, Texturing, Rendering, Lighting, basic Rigging and Character Animation. When I finished the courses I had problem deciding on which area of 3D I want to focus and specialize in.
As soon as I finished the university for Business and Management I started getting work as Freelancer focusing on Hard-surface Modeling. Most of the work I got was the leftover project from a friend. After few project I became faster and better and I was working alongside that friend on cinematic trailers for World of Battleships and World of Warplanes.
The mobile gaming industry keeps growing both on the game side and on the marketing side.
A stunning development in real-time human-driven digital characters featuring actor Andy Serkis was unveiled during Epic Games’ “State of Unreal” opening session today at the Game Developers Conference.
Unreal Engine’s real-time rendering combined with 3Lateral’s Meta Human Framework© volumetric capture, reconstruction and compression technology brought this breakthrough digital human performance to life. The volumetric data was generated by capturing a series of high-quality, HFR images of Andy Serkis from multiple angles under controlled lighting. 3Lateral’s process involved various capture scenarios, some focused on geometry, some on appearance and others on motion. All of these inputs were applied to generate a digital representation of Andy Serkis, and to extract universal facial semantics that represent muscular contractions that make the performance so lifelike.
Tijana’s portfolio: https://www.artstation.com/chaoslegion
Eipix Entertainment is an independent game development company founded in 2005, with over 200 employees of diverse talents, experience levels and expertise. Under our slogan – Creating worlds – we have mainly focused on developing casual games for all platforms in cooperation with our exclusive partners Big Fish Games. Following this path we emerged as the most productive and successful developer of HOPA games, but we’re aiming for even greater heights! In order to realize our dream of becoming the global leader in electronic entertainment content creation we will need you – artists, techies,dreamers, individualists who take gaming seriously and believe that life itself is one big game: a game we play and a game that we create.