Spring Onion Studio is looking for a Houdini FX Artist

Spring Onion Studio is looking for a Houdini FX Artist!

Position: Houdini FX Artist
Location : Belgrade
Full time position

We’re in search for the artist who is willing to use, learn and do simulations in Houdini software.
We are offering competitive salary, friendly atmosphere, work place in a open space office in the city centre.
You can send CV and portfolio to office@springonionstudio.com

Master Class Andrew Lowell-a – Fundamentals of FX in Production

Crater VFX Training Center, Film In Serbia i VFX Serbia vas sa zadovoljstvom pozivaju na otvoreni Master Class Andrew Lowell-a – Fundamentals of FX in Production.

Naglasak predavanja je na jedinstvenoj ulozi koju efekti imaju na filmu i u drugim oblastima: prikupljanju referenci za prirodne fenomene, proceduralizmu / low level metodologiji softvera i pokretu kroz simulaciju. Vizuelni efekti testirani kroz vreme na filmu biće upoređeni sa savremenim procesom rada i digitalnim FX postavkama, uz kratka objašnjenja. Poslednji deo predavanja je namenjen odgovorima na pitanja iz publike, sa ciljem što boljeg povezivanja publike sa iskustvom predavača u ovoj oblasti.



VREME: 17h, 60 minuta
DATUM: 11. novembar 2017.
LOKACIJA: Fakultet dramskih umetnosti u Beogradu, pozorišna scena Mata Milošević

Predavanje je na engleskom jeziku.

BESPLATNA REGISTRACIJA: https://goo.gl/VvRHYA
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Interview with Main Road|Post

 Main Road|Post is Moscow based a visual effects production studio. Studio produced visual effects for Attraction, Duelist, August. Eighth, Metro, Stalingrad, Wanted, Winter Olympic Sochi 2014 Opening, Ghost. Our interlocutors are: Arman Yahin – CEO, Mikhail Lesin – CTO, Andrey Maximov – Attraction VFX supervisor, Dmitry Kuznetsov – Attraction VFX supervisor.

 

Can you tell us more about Main Road|Post? 

Arman Yahin: Main Road Post began in 2006 as a team of six. Today we have about 60 artists and plan to expand significantly by the end of the year. Our team provides VFX for movies, mostly for the biggest Russian projects. Stalingrad was our breakthrough work, which made us prominent among the global VFX community. This year we have decided to change our management style and turn to Scrum, which made us separate the whole company into small, versatile teams. Continue reading