Perpetual Showreel 2018

Available for freelance work: markomrvic@gmail.com

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Qube is looking for Minecraft Designer

Minecraft Designer

 

Location : Belgrade
full time position

 

As a designer you’ll have the opportunity to work with a team of talented and passionate gamers who are creating extraordinary worlds for Minecraft Bedrock Edition.

 

Responsibilities:

-Create high quality skins for Minecraft characters and mobs (including geometry changes)

-Create completely new and innovative texture designs for Minecraft blocks and items for new maps/worlds
-You’ll be part of the product design team, collaborating with developers, world builders and game designers

-Create visual design mockups and marketing solutions for internal team

-Support development process to see design through to implementation

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The History of Shrinking People in Movies

 

Downsizing VFX Supervisor Jamie Price breaks down the history of people miniaturization in movies. In this timeline, Price explains the special effects techniques like forced perspective, compositing, the Schüfftan process, rotoscoping, motion control, motion capture and more. Movies include Bride of Frankenstein, Dr. Cylops, The Incredible Shrinking Man, Darby O’Gill and the Little People, Hook, The Indian in the Cupboard, The Lord of the Rings franchise, Ant-Man, and, of course, Downsizing.

 

 

CGA Belgrade – Maya Modern Rendering workflows – presentation by Nikola Milošević, Autodesk

 

Nikola is Principal PD/PO based in Toronto, working with multiple teams and projects in Autodesk. He is responsible for Maya Color Management, Hypershade, Render Setup, directly working with Arnold Team and designing Maya future workflows like MaterialX – LookDevX and Procedural world building. He was previously working on various positions with smaller and large studios as Sony Imageworks and Framestore.

 

http://www.cgabelgrade.com/