But, green screen is great tool, right? Not for one filmmaker.
Watch the story of why and how @MichaelPlescia tried to reinvent filmmaking, visual effects and co-found a company in order to make his feature film, The Mop Liberator, even a possibility. Continue reading
The film „Glances of Closed Eyes“ shows cases the sense of hearing as an important factor in interacting and communicating in society today. The focus is on blind and visually impaired people who introduce us to their way of life through the help of sound and how sound helps them in their daily lives. It describes their emotions and how they differ from people with sight. „I fell in love at first sound“ (quote taken from interview). How much we listen to each other and what impact it has on our lives and emotions? By just listening can we be frightened, get angry or even fall in love?
An official adaptation of the award winning game “Papers, Please” by Lucas Pope. 1982 – East Grestin, Arstotzka. The 6-year war with neighboring Kolechia is over. There is a fragile peace. A border checkpoint now separates east and west Grestin.
It’s 2017 and computer graphics have conquered the Uncanny Valley, that strange place where things are almost real… but not quite. After decades of innovation, we’re at the point where we can conjure just about anything with software. The battle for photoreal CGI has been won, so the question is… what happens now?
Animated short “Venus of Jale” was inspired by sculptures by Ljubodrag Janković Jale, recognized Serbian fine artists, former professor of the Faculty of Applied Arts in Belgrade. Since the 50’s he is engaged in work on different art forms, including drawing, painting, engraving and sculpting. His sculptures display figures of women. These figures have miraculous appeal, dignity and beauty, in a form which isn’t realistic, but simple and reduced into a composition of harmonic shapes in space. The style and simplicity of forms creates a monumental impression, which is unexpected for such small sculptures. These sculptures have richness of various influences, which seem to wrap all human experience in sculptural representation of the female body, from Paleolithic art, Archaic art, Renaissance, Picasso, More, Slavic native art, all collected into authentic sculptural handwriting. For the purpose of the project “Venus of Jale”, the author’s sculptures are transferred into the media of 3D animation, with aim to copperhand this modeling method of animation and to explore the relation between sculpture and 3D graphics, their similarities, differences and influences.
Venus of Jale / Animatic: