The Immersive Realism of Studio Ghibli

Studio Ghibli has consistently created the most compelling animated films I have ever seen, in part due to their immersive realism. Despite the fantasy and magic, Ghibli’s films consistently feel tactile and realistic. In this video essay, we explore how Studio Ghibli consistently achieves immersive realism in their films.

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Nezni Dalibor – Zauvek (Animirani muzički video)

Priča je smeštena u distopijsku budućnost, u nepoznatom gradu u kom zla ND korporacija teroriše grad, a devojka Aleks pokušava da ih sabotira izazivajući havariju u glavnoj elektrani.

Ekipa koja radila na spotu:

Dragan Jovanović – crtež, 3D modeling i animacija

Davor Sopić – scenario, montaža i režija

Vladan Djiri Vasiljević– animacija, 3D modeling, motion graphics i vizuelni efekti

Aleksandra Radovič – model

Spot je radjen u 3D i 2D tehnici, a korisceni programi su: 3D Max, Nuke, Adobe After Effects, Photoshop i Premiere.

Creative&Fullstop u potrazi za 2D i 3D artistom

Creative&Fullstop tim traži artistu sa solidnim poznavanjem After Effects-a  ili 3d programa (poželjno C4D ili 3d Max)  za rad od kuće. Link sa svojim radovima poslati na datu email adresu. Za sva dodatna pitanja javiti se telefonom.

Kontakt:

Andrija Milovanović
andrija.m@creativeandfullstop.com
+381693368243

https://vimeo.com/creativeandfullstop/videos
http://creativeandfullstop.com/

James Butler Mr. Bean rigging showreel

Reel from my work on the second series of Mr Bean: The Animated Series at Tiger Aspect. The first series was hand drawn in the early 2000s, and this series (produced in 2014/15) matched the style of the first but used a digital vector workflow using the “Vectrinsic” Path system in CelAction 2D.

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Hugo Guerra – Rival Kingdom’s compositing – Deconstructs

“In the video, I breakdown some of the compositing I did in the latest Game Cinematic Trailer for the game Rival Kingdom. I was the overall VFX Supervisor in this project made for Fire Without Smoke.
This is not a Tutorial per say, more like a tips & tricks video about advance CG compositing using Nuke. In this part 1, I go over the rebuilding of the CG shader using Nuke’s robust EXR pipeline.” – Hugo Guerra

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Hey! Alliance

Hey! Alliance is creative agency established in 2010. by Mirko Žarković — designer and art director who spent 10 years of his professional career working for local and international clients, agencies and studios like TUS from Singapore, Hamburg based 3Deluxe, Berlin based Nerd Communications etc…

Hey! Alliance is founded on the strong belief that having a cohesive visual language across all mediums creates a better experience. This is why we seamlessly move between static, motion and interactive. Collaboration is the foundation of our creative process. We are perfectly tailored team to accomplish any demand by providing creative solution.

The official H! A website is going live end of May. Watch this space for more information about recent projects and news.