The Harman Design Team is calling for talents from all around the world to redefine the future
of entertainment. It is a growing multi-disciplinary and multi-national team with many
opportunities, involving Industrial & Graphic Design, User Interface & Experience Design,
Packaging, CMF and Digital Design. Continue reading
Welcome to this MtoA (Maya to Arnold) 116 course. In this video I will talk about creating a realistic glass shader in Autodesk Maya 2017 and the new integrated MtoA plugin.
It will be a detailed tutorial with realistic workflows on how to create wear on the glass using breakup maps and bump maps.
This is a workflow I developed while working on several projects that needed lots of …. well.. dead 🙂
At its heart it’s based on Photoscan generated geometry and textures and then later distributed in all sorts of ways.
I wanted to use flat ambient light you get for free while shooting in diffuse light environment such as on a cloudy day.
Since all additional light we can think of as additive you can get a lot of flexibility out of this. You can render out your light (only) pass with shadow mask and put your dead in almost any lighting situation, pretty neat.
If there is interest and I manage to get some time I might go in to more detail on the process. – Kristijan Mrsic
Kostadin Martić je u okviru javne prezentacije Far Learning edukacionog centra prikazao i objasnio osnove animiranja u programu Maya. Vrlo zanimljivo predavanje sa puno saveta jednog od najboljih animatora na Balkanu danas.
[vimeo 131584509 h=480 & w=800]
Maya Technical Director ideally should be a Maya expert. Maya TD will provide support related to Maya, scene layout, tracking, matchmoving, rigging, animation, modeling, lighting, dynamics, simulations, and will implement new tools and processes for a particular vfx or animation project or department.