Razvoj video-igara, pored dobrog tehničkog predznanja, zahteva izuzetnu kreativnost i veliku posvećenost. U momentu dok ovo čitate, veliki broj pojedinaca i razvojnih timova upravo počinje ili nastavlja rad na svojim igrama. Uprkos ogromnom entuzijazmu i uloženom trudu, veliki broj ovih igara nikada neće ugledati svetlost dana – što zbog nedostatka iskustva, što zbog nedostatka resursa.
U sastavu udruženja Serbian Games Association (SGA), kompanije Nordeus, Eipix, Two Desperados, COFA Games i Mad Head Games odlučile su da pokrenu projekat Game Dev Incubator. Cilj projekta je da pomogne svima koji svoju karijeru žele da usmere u pravcu razvoja video-igara, da steknu potrebno znanje, upoznaju druge entuzijaste sličnih interesovanja, demonstriraju svoje veštine, oforme funkcionalne timove i realizuju, a zatim i publikuju svoju prvu igru do kraja 2018. godine.
Projekat Game Dev Incubator će se realizovati u dve faze.
Can you introduce yourself and tell us about your beginnings?
Hi, my name is Stefan Jevremovic, born and raised in Belgrade, Serbia. I make Realtime Visual Effect for games.
I was always passionate about art and games. I started playing with LEGO when I was four and playing games on my Commodore 64 when I was six. My beginning was the same as a lot of other digital artists with Windows Paint, then Photoshop. I started self-teaching 3D computer graphics in 1998. mostly for fun. Back then there were no video tutorial and in fact not many tutorials at all. Many I found online had a lot of text and few screenshots, so I had to use a dictionary to translate them.
I also spent a lot of time playing video games. That was the reason I wasn’t improving much with 3D for some time. I was teaching myself 3D until 2006. when I enrolled to the Chiron School for VFX for movies in Belgrade. This time I was learning Autodesk Maya and the courses covered Modeling, Texturing, Rendering, Lighting, basic Rigging and Character Animation. When I finished the courses I had problem deciding on which area of 3D I want to focus and specialize in.
As soon as I finished the university for Business and Management I started getting work as Freelancer focusing on Hard-surface Modeling. Most of the work I got was the leftover project from a friend. After few project I became faster and better and I was working alongside that friend on cinematic trailers for World of Battleships and World of Warplanes.
3Lateral demonstrated its most advanced human-driven digital characters featuring actor Andy Serkis. These characters define new quality frontiers when it comes to lifelike and realistic facial gesticulation and appearance, all rendered in real-time in Unreal Engine. The demo was developed in collaboration with Epic games and revealed during “State of Unreal” opening keynote session on March 21st at the Game Developers Conference 2018.
3Lateral applied its new Meta Human Framework© that merges volumetric capture, reconstruction and compression technology to bring to life breakthrough digital replica of Andy Serkis and his performance. Andy’s performance was then mapped onto 3Lateral’s fictional digital creature, Osiris Black, to demonstrate how the same facial performance can drive two vastly different characters. Continue reading
A stunning development in real-time human-driven digital characters featuring actor Andy Serkis was unveiled during Epic Games’ “State of Unreal” opening session today at the Game Developers Conference.
Unreal Engine’s real-time rendering combined with 3Lateral’s Meta Human Framework© volumetric capture, reconstruction and compression technology brought this breakthrough digital human performance to life. The volumetric data was generated by capturing a series of high-quality, HFR images of Andy Serkis from multiple angles under controlled lighting. 3Lateral’s process involved various capture scenarios, some focused on geometry, some on appearance and others on motion. All of these inputs were applied to generate a digital representation of Andy Serkis, and to extract universal facial semantics that represent muscular contractions that make the performance so lifelike.
Yesterday at Game Developer Conference in San Francisco Epic Games announced big news for gaming industry- Unreal Engine is available to everyone for free and all future updates will be free!
Few months ago an inquiry came to us from Epic about possibility of 3Lateral designing and rigging a kid character who would portray child curiosity, confidence and ultimately- freedom. As Epic nicely put it “this is supposed to be the kid that everybody wants to be”. Character would be the only character in the piece which is mainly about environment, however, character would be central to the subtle story which leads to the main message- “IF YOU LOVE SOMETHING, SET IT FREE”. We were, of course, excited about this opportunity and accepted it without hesitation. Below is a result of collaboration with fantastic team at Epic.
https://vimeo.com/121146483 Continue reading