The Big AR Show from Vizrt showcases the latest augmented reality technology in a live setting.
Aleksandar spent his early life in Belgrade where he studied electrical engineering and begun his career in computer graphics. Later on, he moved to United States to study visual effects and game development at Savannah College of Art and Design. Since then, he worked for companies such as EA Games, Pixar, LucasArts and Google where he developed some of the earliest applications using WebGL and WebVR technology. Most recently, he collaborated with Within on projects such as “Life of Us” and “Under Neon Lights” and he is currently helping them create a brand new musical VR experience for OK Go.
How did you get interested in the field of animation and gaming?
I think it started from early exposure to the medium combined with natural tendency for creative expression and intrigue towards intricate systems. In other words, I find computer graphics fascinating and fun! Continue reading
Milica Zec is a New York City-based film and virtual reality director, editor, and screenwriter.Her directorial debut in the virtual reality medium was a short narrative piece called, “Giant,” which premiered at Sundance Film Festival New Frontier 2016. “Giant” is a virtual reality experience based on true events, that transports the viewer into the experience of a family struggling to survive in an active war zone. Since its premiere, “Giant” has been lauded as a seminal expression of the potential of virtual reality as a storytelling vehicle, and has been featured in numerous press outlets as one of the top VR experiences at Sundance 2016.
First of all, tell us how did you continue you career in New York, after graduating from the Faculty of Dramatic Arts in Belgrade?
After graduating from the Faculty of Dramatic Arts I moved to New York to pursue a career as a film editor. I was working on numerous feature narrative films and documentaries. I also worked for nine years with Marina Abramovic as an editor, director and producer.
Did political situation in Serbia and the wars in the former Yugoslavia pushed you into thinking more about the issues of conflict, identity, human struggle?
Yes definitely, because of that experience I wanted to create a VR project called Giant where I wanted to share my experience through a narrative fictional story. What mattered was to transfer the emotion and realism of what people are going through in conflict zones. I wanted to share that primarily with a Western audience who have never been in such situations, so that they can broaden their understanding through being immersed in the story. The family in Giant is Western, too, so the audience can relate more.
Hallelujah is a revolutionary virtual reality music performance that reimagines Leonard Cohen’s most well known song. It is the world’s first VR music experience to provide an uncompromised sense of presence with six degrees of freedom (6DoF) using Lytro Immerge technology. Hallelujah is a Within Original, created by Zach Richter, Bobby Halvorson, and Eames Kolar. vr.lytro.com