Today we are comparing Pixar’s RenderMan and SolidAngle’s Arnold Renderer in Maya.  We will be covering:

1. High Poly HDRI Scenes
2. Studio Style Lighting
3. Sub Surface Scattering
4. Maya Fluids Smoke
5. Maya Fluids Explosion
6. FumeFX
7. Maya Particles

By the end you will be able to decide which render engine is right for your workflow and projects.

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