Mikhail provides in-depth details of VFX production for Attraction. We will go right from the early stage of pre-production through all fascinating effects. How we generate an authentic city and then destroy it, develop design of alien exoskeleton and spaceship, make genuine clouds and atmosphere, and why we need to make a CG fighter pilot. At the end you will hear how we adjusted our work principles to accomplish all this with a relatively small team of 50 people in just 1 year.
