Blade Runner VFX Breakdowns

DNEG

To celebrate its Academy Awards, BAFTA and VES wins, go behind the scenes of Blade Runner 2049 with Rhys Salcombe, CG Supervisor @ DNEG. Discover how some of the film’s most memorable scenes were created, learn how the futuristic and devastated world of Blade Runner 2049 was brought to life using Clarisse as the main lighting, look dev and rendering software as he takes us through the many challenges faced 35 years later while crafting the sequel to Ridley Scott’s iconic sci-fi masterpiece!

Framestore

We are thrilled to share our Academy Award and BAFTA winning work on Blade Runner 2049, for which our artists crafted concept artwork used in pre-production, and delivered nearly 300 shots of VFX work in post. Tasked with the creation of large-scale CG environment builds and some challenging animation work, Framestore teamed with VFX Supervisor John Nelson to pay homage to the original picture, whilst creating an atmospheric film of the future.

MPC

Replicating Rachael for Blade Runner 2049 was both a huge honour for our artists as well as an exciting technical and creative challenge. The team lead by VFX Supervisor Richard Clegg worked closely with Director Denis Villeneuve and Production VFX Supervisor John Nelson.

Rodeo FX

Rodeo FX artists completed 75 visual effects shots on the sequel to Ridley Scott’s classic. The work was completed at the company’s Montreal and Los Angeles studios. Deak Ferrand, Art Director and Concept Artist, worked directly on the conceptualization with director Denis Villeneuve out of Rodeo FX Los Angeles.

For more info and before / after photos, visit:
rodeofx.com/en/projects/blade-runner-2049

UPP

 

Territory Studio

Tapped to create screen graphics for Blade Runner 2049, the sequel to Ridley Scott’s iconic film, Territory Studio joined the art department in the very early stages of production. We worked closely with Director Denis Villeneuve and Supervising Art Director Paul Inglis to support storybeats, performance and context. Adopting an experimental approach, the team set out to create highly original screens. Working across 15 sets, we delivered over 100 assets for on set playback, also driving the design direction for those concepts delivered to post.

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