INDUSTRIAL LIGHT AND MAGIC
A look behind the magic of Avengers: Infinity War featuring the visual effects work by artists at Industrial Light & Magic that brought this epic battle to life.
We are so honored to have received the Visual Effects Society awards for Outstanding Visual Effects in a Photoreal Feature and Outstanding Animated Character in a Photoreal Feature! Congratulations to: Outstanding Visual Effects in a Photoreal Feature Daniel DeLeeuw, Jen Underdahl, Kelly Port, Matt Aitken, Daniel Sudick Outstanding Animated Character in a Photoreal Feature Jan Philip Cramer, Darren Hendler, Paul Story, Sidney Kombo-Kintombo
Virtual cinematography played an important role in the creation of the Planet Titan battle sequences in Avengers Infinity War. See how we got creative with the virtual lighting and camera moves to accent the emotional beats of the story and bring a sense of reality to a fictional world.
Take a look at how our compositors brought the Titan battle together for the epic finale in Avengers Infinity War.
Our VFX team created destruction, atmospheric, and weapon FX to pull off the devastating Titan Battle in Avengers Infinity War.
Planet Titan is an expansive, highly detailed CG environment and a key battleground for the final showdown in Avengers Infinity War.
Framestore completed over 250 shots for the opening act of Marvel Studios’ Avengers: Infinity War. From the moment Bruce Banner crashes into Doctor Strange’s Sanctum Sanctorum to the epic ‘Race to Space’ sequence, our varied and action-packed work saw us build the New York environment in CG, craft the Q-ship, and create CG friends old and new: Iron Man, Spider-Man, Ebony Maw and Cull Obsidian. Find out more about our work: https://www.framestore.com/avengersinfinitywar
Led by VFX supervisor Andrew Morley, Cinesite’s London studio was responsible for delivering some of the film’s most thematically important and technically difficult CG shots and characters, including Ebony Maw’s torture of Doctor Strange, the Iron Spider suit and the Avengers’ first encounter with the Guardians.
For more information visit cinesite.com
When RISE VFX Supervisor Oliver Schulz and his team start designing cinematic mayhem – there is no holding back. For Avengers: Infinity War, Oliver and his team turned Atlanta into Wakanda – and also into Central Park, NYC. They made jets fly, gave Bucky back his redesigned Winter Soldier arm and helped Doctor Strange travel though one of his portals.
The centerpiece – or the last piece in this case – of their work is a 1800 frames post credit scene that was completed in just 8 weeks from shoot to delivery, from actor scanning to actor disintegration, from FX design to completed assignment.
More info on our work on Art of VFX artofvfx.com/avengers-infinity-war-oliver-schulz-vfx-supervisor-rise/
Score by Paul Werner, hooksounds.com