Escape Studio, CGA Belgrade and Crater VFX Training Center present!
Two weeks of training in Unreal Engine, designed for new users to become comfortable with the core functions used in the production of games, animation and VFX projects. Each session will have two hours of supported exercise’s as you develop your own scene and short cinematic sequence that shows the skills acquired. This course is focused on scene assembly, materials and blueprints for week one and lighting, animation, effects and presentation in week two. By the end of the two weeks, you would have created an original scene and gained a solid foundation in the core uses of Unreal editor.
The course is conducted by Philip Meredith, Games Art Tutor at Escape Studios with over 10 years’ experience working as an artist in the video games industry.
Date: Jun 24th-July 5th, duration 10h-17h, lunch brake included
Duration: 60 hours
Place: Crater VFX Training Center, Knićaninova 3, Belgrade
Number of attendees: maximum 12
Knowledge requirements: basic 3D knowledge recommended
Price: 980 EUR**
Application deadline: June 20th, or until the available seats are filled
Early Bird price: 850 EUR
Early Bird deadine: May 26th
*or equivalent computer skills
**Payment in RSD, VAT included in the price
Course organizers are providing all necessary equipment, software and course materials throughout the week. All course participants will need to send their CV and portfolio/reel for a short review prior to the course at the email posted in the application form below.
Apply for Unreal Engine intensive course through online form here.
For additional questions or details, feel free to reach out:
General Inquires: firstname.lastname@example.org
Payment Inquires: email@example.com
Philip is a Games Art Tutor at Escape Studios with over 10 years’ experience working as an artist in the video games industry. He worked with some of the most successful games studios in the UK including EA, Jagex, Rebellion and Climax, and has released thirteen video games including, Harry Potter: Deathly Hallows, Silent Hill: Shattered Memories, Runescape, Overlord and his own game for iOS called Dead on Sight. Philip has been teaching video game production in higher education for over four years.
Day 1 (Monday, June 24th 2019)
- Introduction to the Interface
- Project structure and naming conventions
- Working on the grid
- Modular environment assembly
Supported exercise: Modular environment construction
Day 2 (Tuesday, June 25th 2019)
- Introduction to Material Editor
- Material Inputs: Base colour, normal map, Roughness, Metallic, Emissive colour and Opacity.
- Material types: Constants, Coordinates, parameters, Maths and functions.
- Material instances
- Tiling textures
- Packed textures
Supported exercise: Texture the environment
Day 3 (Wednesday, June 26th 2019)
- Vertex Material blending
- Snow Material with Subsurface Shading
- Tri-planar Mapping adding snow to rocks
Supported exercise: Populate environment
Day 4 (Thursday, June 27th 2019)
- Normal map blending
- World position offset
- Reflection & Refraction
- Depth fade
- Intro to Blue prints – Draw bridge animation
Supported exercise: Create ocean and add the blueprint animation to the environment
Day 5 (Friday, June 28th 2019)
- Introduction to Lighting
- Light Maps – Lightmass Importance Volume
- Light Types
- Skylight and contact shadows
- Volumetric Light
Supported exercise: Light your environment
Day 6 (Monday, July 1st 2019)
- Introduction to UE4 Animation
- Importing a character into the scene
- Blending and adjusting animation
Supported exercise: Import and blend animations
Day 7 (Tuesday, July 2nd 2019)
- Introduction to Post Processing
- colour correction
- Look up tables
- Tone mapping
- Light shafts and fog effects
Supported exercise: Add effects to the environment
Day 8 (Wednesday, July 3th 2019)
- Introduction to Sequencer
- Adding Audio
Supported Exercise: Create a cinematic sequence
Day 9 (Thursday, July 4th 2019)
- Light Function
- IES Profiles
- Animating Lights in sequencer
- Animating materials in sequencer
Project feedback and review
Day 10 (Friday, July 5th 2019)
- Level of detail
- Persistent level streaming
- Occlusion Culling
- Render Passes in sequencer
- Packaging the project
Project feedback and review
About Escape Studios
Escape Studios is a successful and respected CG academy, and part of Pearson College London.
Escape Studios is not like other schools. We don’t practice theoretical exercises. We skip the history lessons and focus on results. Through intensive hands-on practical workshops, designed with a single goal in mind – we give our students the skills, experience and confidence (not to mention the demo reel) to help them succeed in the world of computer graphics.
To succeed, you’ll need talent, personal and financial commitment, an imagination, a strong work ethic and belief. If you’ve got what it takes, Escape Studios gives you the knowledge and tools to prove it.
This is where it all begins.
Through the experience and knowledge, we have seen how healthy communication and cooperation in a team, while gently nurturing each individual talent, produce the highest results and customer satisfaction. With this in mind, we decided to put our experience to use at the Crater VFX Training Center. Learning and perfecting skills in visual effects used in the film, TV and video games industry offers those interested practical, applicable knowledge. The aim of our education is to give graduates the necessary experience to create visual effects of the highest quality in a positive atmosphere while fulfilling the highest professional standards and, in this way, to ensure they’re ready to compete in the global market and create world-class visual effects.