UNREAL with Philip Meredith – Two Week Intensive Training

Escape Studio, CGA Belgrade and Crater VFX Training Center present!

 

Two weeks of training in Unreal Engine, designed for new users to become comfortable with the core functions used in the production of games, animation and VFX projects. Each session will have two hours of supported exercise’s as you develop your own scene and short cinematic sequence that shows the skills acquired. This course is focused on scene assembly, materials and blueprints for week one and lighting, animation, effects and presentation in week two. By the end of the two weeks, you would have created an original scene and gained a solid foundation in the core uses of Unreal editor.

The course is conducted by Philip Meredith, Games Art Tutor at Escape Studios with over 10 years’ experience working as an artist in the video games industry.

Unresl_Training_CGA

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Basic information:

Date:  Jun 24th-July 5th, duration 10h-17h, lunch brake included

Duration: 60 hours
Place: Crater VFX Training Center, Knićaninova 3, Belgrade
Number of attendees: maximum 12

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Knowledge requirements: basic 3D knowledge recommended
Language: English

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Price: 980 EUR**
Application deadline: June 20th, or until the available seats are filled
Early Bird price: 850 EUR
Early Bird deadine: May 26th

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*or  equivalent computer skills

**Payment in RSD, VAT included in the price

Course organizers are providing all necessary equipment, software and course materials throughout the week. All course participants will need to send their CV and portfolio/reel for a short review prior to the course at the email posted in the application form below.

Apply for Unreal Engine intensive course through online form here.

For additional questions or details, feel free to reach out:

General Inquires: school@craterstudio.com

Payment Inquires: administrative.manager@craterstudio.com

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Lecturer:

Philip Meredith 

Philip is a Games Art Tutor at Escape Studios with over 10 years’ experience working as an artist in the video games industry. He worked with some of the most successful games studios in the UK including EA, Jagex, Rebellion and Climax, and has released thirteen video games including, Harry Potter: Deathly Hallows, Silent Hill: Shattered Memories, Runescape, Overlord and his own game for iOS called Dead on Sight. Philip has been teaching video game production in higher education for over four years.

Pearson College London – Philip Meredith

Philip’s LinkedIn

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Program:

Day 1 (Monday, June 24th 2019)

  •  Introduction to the Interface
  • Navigation
  • Project structure and naming conventions
  • Working on the grid
  • Modular environment assembly

Supported exercise: Modular environment construction

Day 2 (Tuesday, June 25th 2019)

  • Introduction to Material Editor
  • Material Inputs: Base colour, normal map, Roughness, Metallic, Emissive colour and Opacity.
  • Material types: Constants, Coordinates, parameters, Maths and functions.
  • Material instances
  • Tiling textures
  • Packed textures

Supported exercise: Texture the environment

Day 3 (Wednesday, June 26th 2019)

  • Vertex Material blending
  • Snow Material with Subsurface Shading
  • Tri-planar Mapping adding snow to rocks
  • Decals

Supported exercise: Populate environment

Day 4 (Thursday, June 27th 2019)

  • Normal map blending
  • World position offset
  • Translucency
  • Reflection & Refraction
  • Depth fade
  • Intro to Blue prints – Draw bridge animation

Supported exercise: Create ocean and add the blueprint animation to the environment

Day 5 (Friday, June 28th 2019)

  • Introduction to Lighting
  • Light Maps – Lightmass Importance Volume
  • Light Types
  • Skylight and contact shadows
  • Volumetric Light

Supported exercise: Light your environment

Day 6 (Monday, July 1st 2019)

  • Introduction to UE4 Animation
  • Importing a character into the scene
  • Blending and adjusting animation

Supported exercise: Import and blend animations

Day 7 (Tuesday, July 2nd 2019)

  • Introduction to Post Processing
  • depth-of-field
  • Bloom
  • colour correction
  • Look up tables
  • Tone mapping
  • Light shafts and fog effects

Supported exercise: Add effects to the environment

Day 8 (Wednesday, July 3th 2019)

  • Introduction to Sequencer
  • Cameras
  • Timelines
  • Splines
  • Adding Audio

Supported Exercise: Create a cinematic sequence

Day 9 (Thursday, July 4th 2019)

  • Light Function
  • IES Profiles
  • Animating Lights in sequencer
  • Animating materials in sequencer

Project feedback and review

Day 10 (Friday, July 5th 2019)

  • Optimisation
  • Level of detail
  • Persistent level streaming
  • Occlusion Culling
  • Render Passes in sequencer
  • Packaging the project

Project feedback and review

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About Escape Studios

Escape Studios is a successful and respected CG academy, and part of Pearson College London.

Escape Studios is not like other schools. We don’t practice theoretical exercises. We skip the history lessons and focus on results. Through intensive hands-on practical workshops, designed with a single goal in mind – we give our students the skills, experience and confidence (not to mention the demo reel) to help them succeed in the world of computer graphics.

To succeed, you’ll need talent, personal and financial commitment, an imagination, a strong work ethic and belief. If you’ve got what it takes, Escape Studios gives you the knowledge and tools to prove it.

This is where it all begins.

About Crater VFX Training Center

Crater VFX Training Center is a branch of one of the most successful regional studios for the development of visual effects for film and television – Crater Studio

Through the experience and knowledge, we have seen how healthy communication and cooperation in a team, while gently nurturing each individual talent, produce the highest results and customer satisfaction. With this in mind, we decided to put our experience to use at the Crater VFX Training Center. Learning and perfecting skills in visual effects used in the film, TV and video games industry offers those interested practical, applicable knowledge. The aim of our education is to give graduates the necessary experience to create visual effects of the highest quality in a positive atmosphere while fulfilling the highest professional standards and, in this way, to ensure they’re ready to compete in the global market and create world-class visual effects.

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