CGAcademy: Exploring the Quixel Ecosystem with Luis Cataldi

Organized by Crater Training Center and supported by Epic Games, 3Lateral, Nordeus Hub and Serbian Games Association, CGAcademy presents its first Creative Software Session with Luis Cataldi, Quixel Lead Evangelist at Epic Games.
If you’re interested in creating an enchanting and photo-realistic environment for your project, getting familiar with everything Quixel has to offer could be your first step of many. Make sure you join in on this exploration journey through Megascans library and tools like Bridge and Mixer.
The session will be held on March 2nd at 6PM CET with a Q&A session coming up right afterwards, so set up your Calendar and tune in. The session is free of charge.
CGAcademy track content will cover a series of sessions within its Creative Software, Know How and Industry Career Feature. No need to sign up for each session individually, but you can subscribe to our Newsletter and we’ll send you a Calendar of the sessions you can import.


Luis Cataldi

Lead Game Artist
Epic Games (USA)

Luis Cataldi has been working in the computer graphics industry for over 20 years in various roles including character TD, animator, lighter, environment artist, VFX TD and art director. His work has appeared in television, music videos, theme parks rides, animated feature films such as “Robots” and “Ice Age II” and AAA video games. In 2005, Luis was one of the founding members of Kaos Studios in NYC as the art director. In the role, he built an art team to deliver “Frontlines: Fuel of War” and “Homefront.” In the late 1990’s Luis became an adjunct professor at NYU’s Tisch School of the Arts, and later moved into the full-time role as professor and Department Chair of Game Development and Interactive Design at the Savannah College of Art and Design. Luis joined Epic Games in 2014 to help launch Unreal Engine 4 and build an education department. In 2021 he made a shift to the Quixel team so that he could evangelize the Megascans library and Quixel Ecosystem to the world.



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