Category: Interview
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INTERVIEW: MILICA ZEC – New Reality Company
Milica Zec is a New York City-based film and virtual reality director, editor, and screenwriter.Her directorial debut in the virtual reality medium was a short narrative piece called, “Giant,” which premiered at Sundance Film Festival New Frontier 2016. “Giant” is…
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Interview: Nikola Milosevic – Autodesk
Nikola is Principal PD/PO based in Toronto, working with multiple teams and projects in Autodesk. He is responsible for Maya Color Management, Hypershade, Render Setup, directly working with Arnold Team and designing Maya future workflows like MaterialX – LookDevX and…
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Interview: Vitaly Kobyashev – Foundry
Vitaly is often a guest in Belgrade. As a Regional Sales Manager from Foundry, we were, obviously, curious about him. We’ve asked him about his experiences visiting Serbia and the latest Foundry’s developments. What is Elara? Elara is…
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Interview with Main Road|Post
Main Road|Post is Moscow based a visual effects production studio. Studio produced visual effects for Attraction, Duelist, August. Eighth, Metro, Stalingrad, Wanted, Winter Olympic Sochi 2014 Opening, Ghost. Our interlocutors are: Arman Yahin – CEO, Mikhail Lesin – CTO, Andrey Maximov – Attraction…
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Made you look: how marketing artists get games to grab you
Creating high-end marketing art for mobile Truly great marketing art in the mobile games industry is the result of a brilliant narrative complemented by a large dose of technical prowess. Its job is to convey the essence of the game…
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Interview with Andrew Lowell
Andrew Lowell is the Effects Technical Director (FX TD) and lead instructor at school of visual effects “Lost Boy Studios”. In his career he has worked in several countries, and major studios such as Rhythm and Hues, CIS Vancouver, Animal Logic,…