3Lateral is looking for Character Rigger

3Lateral develops innovative technologies and has established position in gaming industry as a pioneer in digitizing human form and allowing actors and players to be immersed in virtual worlds where anything is possible. We have a long list of successful AAA projects behind us, all focused on high quality characters where major developers and publishers worldwide have assigned 3Lateral with a key role in setting the pipeline and executing projects such as: Marvel Spiderman, Electronic Arts Star Wars Battlefront II, Battlefield I, Activision’s Call of Duty: Black Ops 4, Rockstar Games Grand Theft Auto IV and V together with many other titles.  In addition to digital humans, 3Lateral has expanded activities to high quality creatures and characters, muscle and tissue simulations, motion tracking and retargeting, 3D and 4D scanning of both body and face, electronics and scanning hardware development and many other areas of research but all focused to enhancing representations of life in digital medium.

If you are passionate for creating CG characters, familiar with Autodesk Maya and have good skin weight painting skills, you may consider joining our team at a position of

Character Rigger

(Junior/ Medior/ Senior)

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Mosquito je u potrazi za motion graphic dizajnerom!

Ako radiš u After Effects-u, zanima te motion graphic i compositing, imaš iskustva sa Ilustrator-om i Photoshop-om, kreativan si, ali i vredan, ne oklevaj!

Pošalji CV i showreel na office@mosquito.rs (subject: JOBS ime prezime)

Poziv za rad na dugometražnom animiranom filmu “Bio dvaput jedan kralj”

To Blink Animation studio pokreće rad na razvoju svog prvog dugometražnog animiranog filma “Bio dvaput jedan kralj”.

Razvoj filma podržan je od strane Filmskog Centra Srbije, scenario potpisuju Vojin Vasović i Dunja Petrović, a art direktor je Nikola Stpeković. Film je baziran na kratkometražnom istoimenom filmu koji je u proteklih godinu dana bio prikazan na preko 60 festivala i osvojio 20 medjunarodnih nagrada za animaciju, scenario i originalnu muziku.

Pozivaju se umetnici koji se bave ilustracijom, dizajnom karaktera, izradom story-board-a, ili koncept art-om da pošalju svoj portfolio na vojin@toblinkanimation.com. Izabrani kandidati biće pozvani da se priključe art timu našeg prvog celovečernjeg 3D animiranog filma.

 

Rok za prijave je 26. septembar. 2018.


Crater Studio traži pojačanje u svom administrativnom timu

Da li si baš ti naš budući Administrativni asistent? Pogledaj koji zadaci te očekuju:

 

  • Vodiši nadzireš celokupne kancelarijske poslove
  • Vodiš i nadzireš održavanje svih prostorija
  • Zavodiš, arhiviraš i skeniraš dokumentaciju
  • Javljaš  se na telefon i prosleđuješ pozive
  • Organizuješ raspored korišćenja parkinga
  • Organizuješ poslovna putovanja (rezervišeš karte, smeštaj i slično)
  • Organizuješ štampu marketinškog materijala
  • Vodiš evidenciju sportskih aktivnosti
  • Dočekuješ goste, pripremaš posluženje i trudiš se da se osećaju prijatno
  • Obavljaš terenske poslove (odlazak u banku, nabavku i slično)
  • Obavljaš kancelarijske nabavke
  • Obavljaš ostale poslove po nalogu menadžmenta
  • Staraš se da se svi kancelarijski poslovi obavljaju u prijateljskoj atmosferi

 

Od tebe očekujemo da budeš samoorganizovana, pedantna i vedra osoba, sa entuzijazmom i pozitivnom energijom.

 


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PAXTON EQUITY are looking for 3D ARTIST

PAXTON EQUITY  are looking for:  3D ARTIST

Job location: SERBIA

Sector: Aerospace/Defense

Roles and responsibilities: The responsibilities of the role include modeling objects in 3D so that they later filled in with texturing, modeling, animation, and to also generate the terrain as well.

Main roles will be:

  • Making 3D models by respecting the norms of the simulation as defined by the company.
  • The production of digital terrains for different simulation rendering engines: (VBS3, Vega-Prime, Unity…)

–     The design and / or participation in the production of serious games (or any equivalent program) for various industries
–     Support and technical assistance to the solutions used during integration with customers

Experience and qualifications:

Graduate of a Computer Engineering School or a University of Graphic Designer (Game Designer)

At least 5 experiments in a similar function desired

Tools and softwares knowledge:

Blender

Gimp (ou equivalent)

Substance Suite

Unity

*Terratools

*VBS3

*Global Mapper

*QGIS

*Vega-Prime

*Creator

(*prior knowledge not required but is a plus)

Knowledge and skills:

  • Polygonal 3D modeling (Blender, 3DSMax, Maya, or equivalent)
  • Knowledge of a real-time 3D engine (Unity, UnrealEngine4, or equivalent)
  • Creation and 2D editing (Gimp, Photoshop, or equivalent)
  • 2D or 3D texturing (Photoshop, Substance Painter, Quixel, or equivalent)
  • Scripting or even programming skills (Lua, C #, C ++, Tcl, or equivalent)
  • Possible familiarity with a simulation engine (VBS3 (or modding Arma 2/3), Vega-Prime, or equivalent)
  • Fluent English (spoken and written)
  • French would be a plus

Interpersonal skills :

  • Ability to work independently
  • Adaptability
  • Willingness to solve complex cases and find solutions
  • Rapid learning ability and affinity for new applied modeling tools
  • Dynamic
  • Curious and eager to learn
  • Team spirit
  • Listening to the customer’s needs
  • Knowing how to communicate and interact in an international environment (important)

Contact:

You can send your CV to : jovana.maric@paxtonequity.com

063/428-798

EBB software is looking for Senior i Junior 3D Animators

EBB software is an indie studio from Belgrade, Serbia, currently developing the video game Scorn.

We’re looking for a Senior and Junior 3D Animators for a full-time job in our studio.

The right candidate for Senor 3D Animator should blend in with the team creatively, communicate back and forth with the rest of the team, be open to criticism and be able to meet targets on a daily basis.

Requierments for Senor 3D Animator :

– experienced character animator & rigger
– understanding of game production pipelines
– ability to organize and format information
– technical skills
– ability to multitask
– stays current on trends in animation
– working knowledge of Maya and Unreal Engine 4
– must have a reel

The preferable candidate for Junior 3D Animator will have a passion for horror video games, knowledge of the animation process and the will to learn and adapt alongside the rest of the team.

Requierments for Junior 3D Animator:
– be familiar with the 12 principles of animation
– basic knowledge of Maya
– stays current on trends in animation
– understanding of game production pipelines
– ability to multitask
– must have a reel

Send us your CV and reel link at jobs@scorn-game.com