Pogledi zatvorenih očiju | Glances of Closed Eyes – short movie

The film „Glances of Closed Eyes“ shows cases the sense of hearing as an important factor in interacting and communicating in society today. The focus is on blind and visually impaired people who introduce us to their way of life through the help of sound and how sound helps them in their daily lives. It describes their emotions and how they differ from people with sight. „I fell in love at first sound“ (quote taken from interview). How much we listen to each other and what impact it has on our lives and emotions? By just listening can we be frightened, get angry or even fall in love?

 

 

 

 

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CGA Belgrade – Visual effects of “Attraction” – Mikhail Lesin, Main Road Post

 Main Road|Post is Moscow based a visual effects production studio. Studio produced visual effects for Attraction, Duelist, August. Eighth, Metro, Stalingrad, Wanted, Winter Olympic Sochi 2014 Opening, Ghost. Mikhail Lesin from Main Road Post presented their work on Attraction at CGA Belgrade 2017. 

 

 

 

The Making of Next-Gen Digital Humans with Andy Serkis by 3Lateral

 

3Lateral demonstrated its most advanced human-driven digital characters featuring actor Andy Serkis. These characters define new quality frontiers when it comes to lifelike and realistic facial gesticulation and appearance, all rendered in real-time in Unreal Engine. The demo was developed in collaboration with Epic games and revealed during “State of Unreal” opening keynote session on March 21st at the Game Developers Conference 2018.

3Lateral applied its new Meta Human Framework© that merges volumetric capture, reconstruction and compression technology to bring to life breakthrough digital replica of Andy Serkis and his performance. Andy’s performance was then mapped onto 3Lateral’s fictional digital creature, Osiris Black, to demonstrate how the same facial performance can drive two vastly different characters. Continue reading

Epic Games and 3Lateral Introduce Digital Andy Serkis

A stunning development in real-time human-driven digital characters featuring actor Andy Serkis was unveiled during Epic Games’ “State of Unreal” opening session today at the Game Developers Conference.

Unreal Engine’s real-time rendering combined with 3Lateral’s Meta Human Framework© volumetric capture, reconstruction and compression technology brought this breakthrough digital human performance to life. The volumetric data was generated by capturing a series of high-quality, HFR images of Andy Serkis from multiple angles under controlled lighting. 3Lateral’s process involved various capture scenarios, some focused on geometry, some on appearance and others on motion. All of these inputs were applied to generate a digital representation of Andy Serkis, and to extract universal facial semantics that represent muscular contractions that make the performance so lifelike.

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Discover the power of Smart Vectors in Nuke – Foundry Webinar

 

 

Discover the power of Smart Vectors in Nuke Chris Wetherly will showcase the power and efficiency of Smart Vectors in Nuke, to help address common workflow problems faced by compositing artists. He’ll also dive into some examples of how Smart Vectors can help get you to a finalized shot faster than before.

Discover more about Nuke: foundry.com/products/nuke