Interview: Vladimir Mastilovic – 3lateral

VladimirMastilovic_loVladimir is founder and CEO of 3Lateral, a multidisciplinary company built around passion for creation of an appearance of life in digital medium. Vladimir’s focus in career are high fidelity digital humans starting from capture systems (3D and 4D scanning, appearance capture) to modelling and articulation systems to data bases, statistical modelling and engine integration. 3Lateral has received several prestigious awards including Most Innovative Entrepreneur by EY (2014) and Best Real Time Graphics and Interactivity (SIGGRAPH 2016, as part of team of companies Epic Games, Ninja Theory, Cubic Motion and 3Lateral).  Portfolio of his company includes many AAA game titles including Grand Theft Auto IV and V, Red Dead Redemption, Horizon: Zero Dawn, Star Citizen, Until Dawn, Battlefield 1 and The Order:1886. We had an opportunity to hear about the 3Lateral’s “behind the scenes” works at CGA Belgrade conference, where Vladimir exclusively premiered some of their fresh developments.

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Qube is looking for Minecraft Designer

Minecraft Designer

 

Location : Belgrade
full time position

 

As a designer you’ll have the opportunity to work with a team of talented and passionate gamers who are creating extraordinary worlds for Minecraft Bedrock Edition.

 

Responsibilities:

-Create high quality skins for Minecraft characters and mobs (including geometry changes)

-Create completely new and innovative texture designs for Minecraft blocks and items for new maps/worlds
-You’ll be part of the product design team, collaborating with developers, world builders and game designers

-Create visual design mockups and marketing solutions for internal team

-Support development process to see design through to implementation

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The History of Shrinking People in Movies

 

Downsizing VFX Supervisor Jamie Price breaks down the history of people miniaturization in movies. In this timeline, Price explains the special effects techniques like forced perspective, compositing, the Schüfftan process, rotoscoping, motion control, motion capture and more. Movies include Bride of Frankenstein, Dr. Cylops, The Incredible Shrinking Man, Darby O’Gill and the Little People, Hook, The Indian in the Cupboard, The Lord of the Rings franchise, Ant-Man, and, of course, Downsizing.

 

 

CGA Belgrade – Maya Modern Rendering workflows – presentation by Nikola Milošević, Autodesk

 

Nikola is Principal PD/PO based in Toronto, working with multiple teams and projects in Autodesk. He is responsible for Maya Color Management, Hypershade, Render Setup, directly working with Arnold Team and designing Maya future workflows like MaterialX – LookDevX and Procedural world building. He was previously working on various positions with smaller and large studios as Sony Imageworks and Framestore.

 

http://www.cgabelgrade.com/