Venus of Jale (short animated movie)

 

Animated short “Venus of Jale” was inspired by sculptures by Ljubodrag Janković Jale, recognized Serbian fine artists, former professor of the Faculty of Applied Arts in Belgrade. Since the 50’s he is engaged in work on different art forms, including drawing, painting, engraving and sculpting. His sculptures display figures of women. These figures have miraculous appeal, dignity and beauty, in a form which isn’t realistic, but simple and reduced into a composition of harmonic shapes in space. The style and simplicity of forms creates a monumental impression, which is unexpected for such small sculptures. These sculptures have richness of various influences, which seem to wrap all human experience in sculptural representation of the female body, from Paleolithic art, Archaic art, Renaissance, Picasso, More, Slavic native art, all collected into authentic sculptural handwriting. For the purpose of the project “Venus of Jale”, the author’s sculptures are transferred into the media of 3D animation, with aim to copperhand this modeling method of animation and to explore the relation between sculpture and 3D graphics, their similarities, differences and influences.

 

Venus of Jale / Animatic:

Interview with Andrew Lowell

Andrew Lowell is the Effects Technical Director (FX TD) and  lead instructor at school of visual effects “Lost Boy Studios”.   In his career he has worked in several countries, and major studios such as Rhythm and Hues, CIS Vancouver, Animal Logic, and Digital Domain. He is the author of book Simultaneous Music, Animation and Sound with Houdini and professor at fxphd. The reason for the interview is his upcoming visit to Belgrade in November, where he will lecture intensive course for Houdini.

Tell us about your beginnings? What did you study and how did you get your first assignment? What was instrumental in getting your current skillset and role? (education, interests, jobs…)

I’ve had a variety of roles and careers as well as multiple beginnings. If there was a defining start in my graphics career it would have been the process of, and becoming of an Autodesk Certified Trainer. The process was very rigorous and my evaluator Pia Maffei made it clear to me that I both had the talent to, as well as was expected to produce both top-notch work as well as deliver high quality instruction. From then I gained my first jobs at movie studios like Rhythm and Hues, and other factors propelled me as well such as writing a book on Houdini, and international movie studio work and seminars.

Was there something you were specifically interested to know about the the job / industry before you started working?

I was primarily interested in the possibilities of highly generative design. What this means is designing systems upfront, such as FX rigs, systems to generate natural phenomenon, or highly abstract visuals. Afterwards those systems could give possibilities through simulation that the designer never anticipated or would be too complex for a more traditional artist to accomplish. This interest and mentality naturally drew me to FX related work.

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