COMPUTER GRAPHICS & ARTS CONFERENCE BELGRADE, 24.-25. NOVEMBAR 2017.

Značajna imena svetske i regionalne industrije vizuelnih efekata, animacije, gejminga, virtuelne realnosti i digitalne umetnosti okupiće se na Computer Graphics & Arts Conference Belgrade (CGA Belgrade), 24. i 25. novembra u Muzej nauke i tehnike u Beogradu.

Sa ciljem da postane platforma za podršku razvoja profesionalne zajednice studija, frilensera, profesionalaca, studenata i obrazovnih institucija posvećenih razvoju kompjuterske grafike u Srbiji, konferenciju CGA Belgrade organizuju Film In SerbiaCrater VFX Training Center i portal VFX Serbia.

Bilo da želite da saznate kako nastaju holivduski hitovi kao što su „Doctor Strange“ i „Deadpool“ ili ruski blokbasteri poput filmova „Attraction“ i „Stalingrad“, ali i najpopularnije video igre na svetu poput „Assassin’s Creed“, imaćete priliku da tokom dva dana iz prve ruke dobijete savete od predavača koji dolaze iz vodećih svetskih kompanija kao što su: Digic Pictures i Main Road|Post , kao i softverskih kuća:AutodeskFoundry i V-Ray Chaos Group.

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Interview with Main Road|Post

 Main Road|Post is Moscow based a visual effects production studio. Studio produced visual effects for Attraction, Duelist, August. Eighth, Metro, Stalingrad, Wanted, Winter Olympic Sochi 2014 Opening, Ghost. Our interlocutors are: Arman Yahin – CEO, Mikhail Lesin – CTO, Andrey Maximov – Attraction VFX supervisor, Dmitry Kuznetsov – Attraction VFX supervisor.

 

Can you tell us more about Main Road|Post? 

Arman Yahin: Main Road Post began in 2006 as a team of six. Today we have about 60 artists and plan to expand significantly by the end of the year. Our team provides VFX for movies, mostly for the biggest Russian projects. Stalingrad was our breakthrough work, which made us prominent among the global VFX community. This year we have decided to change our management style and turn to Scrum, which made us separate the whole company into small, versatile teams. Continue reading

Houdini Hive at SIGGRAPH 2017 | Mikhail Lesin, Main Road Post

Mikhail provides in-depth details of VFX production for Attraction. We will go right from the early stage of pre-production through all fascinating effects. How we generate an authentic city and then destroy it, develop design of alien exoskeleton and spaceship, make genuine clouds and atmosphere, and why we need to make a CG fighter pilot. At the end you will hear how we adjusted our work principles to accomplish all this with a relatively small team of 50 people in just 1 year.