Razvoj video-igara, pored dobrog tehničkog predznanja, zahteva izuzetnu kreativnost i veliku posvećenost. U momentu dok ovo čitate, veliki broj pojedinaca i razvojnih timova upravo počinje ili nastavlja rad na svojim igrama. Uprkos ogromnom entuzijazmu i uloženom trudu, veliki broj ovih igara nikada neće ugledati svetlost dana – što zbog nedostatka iskustva, što zbog nedostatka resursa.
U sastavu udruženja Serbian Games Association (SGA), kompanije Nordeus, Eipix, Two Desperados, COFA Games i Mad Head Games odlučile su da pokrenu projekat Game Dev Incubator. Cilj projekta je da pomogne svima koji svoju karijeru žele da usmere u pravcu razvoja video-igara, da steknu potrebno znanje, upoznaju druge entuzijaste sličnih interesovanja, demonstriraju svoje veštine, oforme funkcionalne timove i realizuju, a zatim i publikuju svoju prvu igru do kraja 2018. godine.
Projekat Game Dev Incubator će se realizovati u dve faze.
Can you introduce yourself and tell us about your beginnings?
Hi, my name is Stefan Jevremovic, born and raised in Belgrade, Serbia. I make Realtime Visual Effect for games.
I was always passionate about art and games. I started playing with LEGO when I was four and playing games on my Commodore 64 when I was six. My beginning was the same as a lot of other digital artists with Windows Paint, then Photoshop. I started self-teaching 3D computer graphics in 1998. mostly for fun. Back then there were no video tutorial and in fact not many tutorials at all. Many I found online had a lot of text and few screenshots, so I had to use a dictionary to translate them.
I also spent a lot of time playing video games. That was the reason I wasn’t improving much with 3D for some time. I was teaching myself 3D until 2006. when I enrolled to the Chiron School for VFX for movies in Belgrade. This time I was learning Autodesk Maya and the courses covered Modeling, Texturing, Rendering, Lighting, basic Rigging and Character Animation. When I finished the courses I had problem deciding on which area of 3D I want to focus and specialize in.
As soon as I finished the university for Business and Management I started getting work as Freelancer focusing on Hard-surface Modeling. Most of the work I got was the leftover project from a friend. After few project I became faster and better and I was working alongside that friend on cinematic trailers for World of Battleships and World of Warplanes.
U petak, 8. septembra, od 18h do 21h, Eipix Academy organizuje Dan otvorenih vrata u Beogradu za sve zainteresovane za #gamedev i #gameart kurseve.
Eipix Academy, obrazovni projekat kompanije Eipix Entertainment, ima za cilj da kroz stručne i inovativne kurseve koje vode eksperti iz industrije vidreo-igara omogući sticanje praktičnog znanja neophodnog za profesionalno bavljenje digitalnom umetnošću i razvojem video-igara.