Mastering Glass | Using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 116 course. In this video I will talk about creating a realistic glass shader in Autodesk Maya 2017 and the new integrated MtoA plugin.
It will be a detailed tutorial with realistic workflows on how to create wear on the glass using breakup maps and bump maps.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: