Mastering Glass | Using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 116 course. In this video I will talk about creating a realistic glass shader in Autodesk Maya 2017 and the new integrated MtoA plugin.
It will be a detailed tutorial with realistic workflows on how to create wear on the glass using breakup maps and bump maps.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Discover more from VFX Serbia

Subscribe now to keep reading and get access to the full archive.

Continue reading