Procedural Rock Formations for UE4 | Saber Jlassi | Houdini Hive at SIGGRAPH 2017

Creating procedural rock formation and cliffs can be very challenging due to all the complex natural patterns (layering, cracks, sharp edges). Using Houdini VDB volumes and voronoi fracturing, Houdini instructor Saber Jlassi shows how this problem can be solved to create all kinds of complex rock formation. After creating the highres meshes we will learn how to generate the game friendly version and bake all the maps needed to make a realistic looking environment in Unreal Engine.

 

 

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: