This course is designed for people who have a good understanding of CG and Houdini and are interested in gaining a full understanding how to create realistic water simulation in Houdini.
We will be creating 3 different water simulations: Rock splashWhale jumpBeach shore.
Each of these projects will teach the student various technique onhow to approach 3 completely different water simulation and how to create realistic white water for each one of them and to solve all kinds of problems.
Once the simulations and mesh generation is done we will then look at how to render them using mantra while exploring various lighting, and shading techniques.
Once the render is done we will take a look at how to composite everything using Nuke.

More information: https://rebelway.net/water-fx-in-houdini/

 

 

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