Game Dev Incubator

Razvoj video-igara, pored dobrog tehničkog predznanja, zahteva izuzetnu kreativnost i veliku posvećenost. U momentu dok ovo čitate, veliki broj pojedinaca i razvojnih timova upravo počinje ili nastavlja rad na svojim igrama. Uprkos ogromnom entuzijazmu i uloženom trudu, veliki broj ovih igara nikada neće ugledati svetlost dana – što zbog nedostatka iskustva, što zbog nedostatka resursa.

U sastavu udruženja Serbian Games Association (SGA), kompanije Nordeus, Eipix, Two Desperados, COFA Games i Mad Head Games odlučile su da pokrenu projekat Game Dev Incubator. Cilj projekta je da pomogne svima koji svoju karijeru žele da usmere u pravcu razvoja video-igara, da steknu potrebno znanje, upoznaju druge entuzijaste sličnih interesovanja, demonstriraju svoje veštine, oforme funkcionalne timove i realizuju, a zatim i publikuju svoju prvu igru do kraja 2018. godine.

Projekat Game Dev Incubator će se realizovati u dve faze.

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Interview: Stefan Jevremovic – Realtime Visual Effect artist

Can you introduce yourself and tell us about your beginnings?

Hi, my name is Stefan Jevremovic, born and raised in Belgrade, Serbia. I make Realtime Visual Effect for games.

I was always passionate about art and games. I started playing with LEGO when I was four and playing games on my Commodore 64 when I was six. My beginning was the same as a lot of other digital artists with Windows Paint, then Photoshop. I started self-teaching 3D computer graphics in 1998. mostly for fun. Back then there were no video tutorial and in fact not many tutorials at all. Many I found online had a lot of text and few screenshots, so I had to use a dictionary to translate them.
I also spent a lot of time playing video games. That was the reason I wasn’t improving much with 3D for some time. I was teaching myself 3D until 2006. when I enrolled to the Chiron School for VFX for movies in Belgrade. This time I was learning Autodesk Maya and the courses covered Modeling, Texturing, Rendering, Lighting, basic Rigging and Character Animation. When I finished the courses I had problem deciding on which area of 3D I want to focus and specialize in.
As soon as I finished the university for Business and Management I started getting work as Freelancer focusing on Hard-surface Modeling. Most of the work I got was the leftover project from a friend. After few project I became faster and better and I was working alongside that friend on cinematic trailers for World of Battleships and World of Warplanes.

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Interview: Vladimir Mastilovic – 3lateral

VladimirMastilovic_loVladimir is founder and CEO of 3Lateral, a multidisciplinary company built around passion for creation of an appearance of life in digital medium. Vladimir’s focus in career are high fidelity digital humans starting from capture systems (3D and 4D scanning, appearance capture) to modelling and articulation systems to data bases, statistical modelling and engine integration. 3Lateral has received several prestigious awards including Most Innovative Entrepreneur by EY (2014) and Best Real Time Graphics and Interactivity (SIGGRAPH 2016, as part of team of companies Epic Games, Ninja Theory, Cubic Motion and 3Lateral). Portfolio of his company includes many AAA game titles including Grand Theft Auto IV and V, Red Dead Redemption, Horizon: Zero Dawn, Star Citizen, Until Dawn, Battlefield 1 and The Order:1886. We had an opportunity to hear about the 3Lateral’s “behind the scenes” works at CGA Belgrade conference, where Vladimir exclusively premiered some of their fresh developments.

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Interview with Aleksandar Rodic

Aleksandar spent his early life in Belgrade where he studied electrical engineering and begun his career in computer graphics. Later on, he moved to United States to study visual effects and game development at Savannah College of Art and Design. Since then, he worked for companies such as EA Games, Pixar, LucasArts and Google where he developed some of the earliest applications using WebGL and WebVR technology. Most recently, he collaborated with Within on projects such as “Life of Us” and “Under Neon Lights” and he is currently helping them create a brand new musical VR experience for OK Go.



How did you get interested in the field of animation and gaming?
I think it started from early exposure to the medium combined with natural tendency for creative expression and intrigue towards intricate systems. In other words, I find computer graphics fascinating and fun! Continue reading

CGA – Szabolcs Horvatth – Digic Pictures

Digic Pictures is an award winning, visual effects and animation studio from Budapest, Hungary, well known for their games cinematics, like Final Fantasy, Assassin’s Creed, Destiny 2, AC Revelations, Witcher 3, Halo 4, Call of Duty Advanced Warfare.
Ahead of the CGA (Computer Graphics and Arts) Conference in Belgrade, we had an honour to talk to Szabolcs Horvatth about the studio and his conference presentation.

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Pripremna nastava za prve “Game Art & Animation” studije u regionu

20. januara 2018. počinje pripremna nastava za upis prve klase “Game Art & Animation” studenata na SAE Institutu u Beogradu.


SAE Institut u Beogradu od 2010. godine organizuje kurseve u oblasti audio produkcije, filmske produkcije, animacije i veb dizajna i programiranja. U maju sledeće godine počinje i nov dvogodišnji program obrazovanja “Game Art & Animation”, nakon koga polaznici stiču diplomu Midlseks univerziteta iz Londona.

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