Interview: Vladimir Mastilovic – 3lateral

VladimirMastilovic_loVladimir is founder and CEO of 3Lateral, a multidisciplinary company built around passion for creation of an appearance of life in digital medium. Vladimir’s focus in career are high fidelity digital humans starting from capture systems (3D and 4D scanning, appearance capture) to modelling and articulation systems to data bases, statistical modelling and engine integration. 3Lateral has received several prestigious awards including Most Innovative Entrepreneur by EY (2014) and Best Real Time Graphics and Interactivity (SIGGRAPH 2016, as part of team of companies Epic Games, Ninja Theory, Cubic Motion and 3Lateral).  Portfolio of his company includes many AAA game titles including Grand Theft Auto IV and V, Red Dead Redemption, Horizon: Zero Dawn, Star Citizen, Until Dawn, Battlefield 1 and The Order:1886. We had an opportunity to hear about the 3Lateral’s “behind the scenes” works at CGA Belgrade conference, where Vladimir exclusively premiered some of their fresh developments.

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Interview with Aleksandar Rodic

Aleksandar spent his early life in Belgrade where he studied electrical engineering and begun his career in computer graphics. Later on, he moved to United States to study visual effects and game development at Savannah College of Art and Design. Since then, he worked for companies such as EA Games, Pixar, LucasArts and Google where he developed some of the earliest applications using WebGL and WebVR technology. Most recently, he collaborated with Within on projects such as “Life of Us” and “Under Neon Lights” and he is currently helping them create a brand new musical VR experience for OK Go.

 

 

How did you get interested in the field of animation and gaming?
I think it started from early exposure to the medium combined with natural tendency for creative expression and intrigue towards intricate systems. In other words, I find computer graphics fascinating and fun! Continue reading

CGA – Szabolcs Horvatth – Digic Pictures

Digic Pictures is an award winning, visual effects and animation studio from Budapest, Hungary, well known for their games cinematics, like Final Fantasy, Assassin’s Creed, Destiny 2, AC Revelations, Witcher 3, Halo 4, Call of Duty Advanced Warfare.
Ahead of the CGA (Computer Graphics and Arts) Conference in Belgrade, we had an honour to talk to Szabolcs Horvatth about the studio and his conference presentation.

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Pripremna nastava za prve “Game Art & Animation” studije u regionu

20. januara 2018. počinje pripremna nastava za upis prve klase “Game Art & Animation” studenata na SAE Institutu u Beogradu.

 

SAE Institut u Beogradu od 2010. godine organizuje kurseve u oblasti audio produkcije, filmske produkcije, animacije i veb dizajna i programiranja. U maju sledeće godine počinje i nov dvogodišnji program obrazovanja “Game Art & Animation”, nakon koga polaznici stiču diplomu Midlseks univerziteta iz Londona.

learn-game-art-sae-institute
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#GameTalks: Kreativna monetizacija u video-igrama

#GameTalks: Kreativna monetizacija u video-igrama

Eipix Academy organizuje niz otvorenih događaja posvećenih razvoju video-igara

U utorak, 20. juna, sa početkom u 18h, Eipix Academy organizuje prvi u nizu #GameTalks događaja pod nazivom „Kreativna monetizacija u video-igrama”.

Dobra igra i uspešna igra nisu nužno sinonimi. Iako ne može da škodi, visok kvalitet jedne igre ne garantuje da će ona biti profitabilna. Šta više, moglo bi se reći da su razvoj kvalitetne igre i pronalaženje načina da ona donese profit dva posebna procesa koja se u idealnom slučaju spajaju u harmoničnu celinu. Postoje razni kreativni načini monetizacije video-igara, a više o ovoj temi prićaće se na prvom #GameTalks događaju Eipix Academy.

GameTalks_predavac Continue reading

Intervju: Media 4

Za početak, predstavite studio našim čitaocima.

Media 4 studio je osnovan 2004. godine, kada smo se pretežno bavili izradom kompjuterske grafike i grafičkim dizajnom, pri čemu smo sarađivali sa renomiranim kompanijama, kao što su British American Tobacco i ABB Switzerland. Ulazak u svet video igara vezan je za 2006. godinu, i  saradnju sa Microsoft-ovim Aces Game Studiom, Microsoft Virtual Earth i Flaying Labs-om, kada smo imali prilike da radimo na njihovim AAA naslovima, kao što su Flight Simulator X ili Pirates Of the Burning Seas. Kroz saradnju sa vrhunskim izdavačima video igara, stekli smo neprocenjivo iskustvo koje nam je otvorilo neka nova vrata. Continue reading