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Breakdown

Avengers: Infinity War – Breakdowns

INDUSTRIAL LIGHT AND MAGIC

A look behind the magic of Avengers: Infinity War featuring the visual effects work by artists at Industrial Light & Magic that brought this epic battle to life.

DIGITAL DOMAIN

We are so honored to have received the Visual Effects Society awards for Outstanding Visual Effects in a Photoreal Feature and Outstanding Animated Character in a Photoreal Feature! Congratulations to: Outstanding Visual Effects in a Photoreal Feature Daniel DeLeeuw, Jen Underdahl, Kelly Port, Matt Aitken, Daniel Sudick Outstanding Animated Character in a Photoreal Feature Jan Philip Cramer, Darren Hendler, Paul Story, Sidney Kombo-Kintombo


WETA DIGITAL

Virtual cinematography played an important role in the creation of the Planet Titan battle sequences in Avengers Infinity War. See how we got creative with the virtual lighting and camera moves to accent the emotional beats of the story and bring a sense of reality to a fictional world.

Take a look at how our compositors brought the Titan battle together for the epic finale in Avengers Infinity War.

Our VFX team created destruction, atmospheric, and weapon FX to pull off the devastating Titan Battle in Avengers Infinity War.

Planet Titan is an expansive, highly detailed CG environment and a key battleground for the final showdown in Avengers Infinity War.


FRAMESTORE

Framestore completed over 250 shots for the opening act of Marvel Studios’ Avengers: Infinity War. From the moment Bruce Banner crashes into Doctor Strange’s Sanctum Sanctorum to the epic ‘Race to Space’ sequence, our varied and action-packed work saw us build the New York environment in CG, craft the Q-ship, and create CG friends old and new: Iron Man, Spider-Man, Ebony Maw and Cull Obsidian. Find out more about our work: https://www.framestore.com/avengersinfinitywar


DNEG


CINESITE


Led by VFX supervisor Andrew Morley, Cinesite’s London studio was responsible for delivering some of the film’s most thematically important and technically difficult CG shots and characters, including Ebony Maw’s torture of Doctor Strange, the Iron Spider suit and the Avengers’ first encounter with the Guardians.

For more information visit cinesite.com


RISE

When RISE VFX Supervisor Oliver Schulz and his team start designing cinematic mayhem – there is no holding back. For Avengers: Infinity War, Oliver and his team turned Atlanta into Wakanda – and also into Central Park, NYC. They made jets fly, gave Bucky back his redesigned Winter Soldier arm and helped Doctor Strange travel though one of his portals.

The centerpiece – or the last piece in this case – of their work is a 1800 frames post credit scene that was completed in just 8 weeks from shoot to delivery, from actor scanning to actor disintegration, from FX design to completed assignment.

More info on our work on Art of VFX artofvfx.com/avengers-infinity-war-oliver-schulz-vfx-supervisor-rise/

Score by Paul Werner, hooksounds.com


 

 

 

Categories
Breakdown

Breakdowns by WetaDigital

Weta’s groundbreaking and well-known work are now visible as breakdowns on their Youtube Channel. From the Lord of The Rings, Hobbit, Avatar to Mortal Engines, Weta has updated their Youtube video page with their oldest and newest breakdowns.

Many more breakdowns are visible on WETA Digital Youtube Channel

 

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Breakdown News

Things you should know about Alita

 

 

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Review

Revolucija na Planeti majmuna

Matt Reeves je u svoja dva filma o Planeti majmuna napravio svojevrsnu revoluciju u pogledu tretmana digitalno kreiranih likova.

Serijal o Planeti majmuna počeo je 1968. godine i bazirao se na glumcima maskiranim u majmune. Naravno, majmuni su u tim prvim filmovima izgledali humanoidno, uglavnom hodali uspravno, a producenti su se trudili da u tim ulogama okupe elitne glumce kako bi izgradili karakter tih maskiranih protagonista.

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Link News

Manuka

“After many years as one of the world’s largest and most accomplished visual effects studios, Weta Digital began a research project that has evolved into their own full blown physically-based production renderer: Manuka. In fact, the project encompasses not just the final renderer but as part of work in the lead-up to the new Avatar films, they have also developed a pre-lighting tool called Gazebo, which is hardware based, very fast and also physically based, allowing imagery to move consistently from one renderer to another while remaining consistent and predictable to the artists at Weta.

Manuka is a huge accomplishment, given that it not only renders normal scenes beautifully and accurately, but it handles the vast (utterly vast) render complexity requirements of the company and it does so incredibly efficiently and quickly.