Disney Animation has released two production assets to be used in computer graphics research and software development or education.
The first data set is a realistic cloud that could be used for example in volume rendering research. The large and highly detailed volumetric cloud data set, is intended to be used for various purposes, including movie and game production as well as research. The entire data set is available in the “cloud” package from this Disney web site.
But, green screen is great tool, right? Not for one filmmaker.
Watch the story of why and how @MichaelPlescia tried to reinvent filmmaking, visual effects and co-found a company in order to make his feature film, The Mop Liberator, even a possibility. Continue reading
This is Arvid Schneider and Dušan Ković collaboration. Their task was to create an asset for Arnold GPU Presentation on Nvidia GPU Technology Conference (GTC). Continue reading
Nikola is Principal PD/PO based in Toronto, working with multiple teams and projects in Autodesk. He is responsible for Maya Color Management, Hypershade, Render Setup, directly working with Arnold Team and designing Maya future workflows like MaterialX – LookDevX and Procedural world building. He was previously working on various positions with smaller and large studios as Sony Imageworks and Framestore.