Rendering / Ray Tracing Course by Two Minutes Papers

This course aims to give an overview of basic and state-of-the-art methods of rendering. Offline methods such as ray and path tracing, photon mapping and many other algorithms are introduced and various refinement are explained.

The basics of the involved physics, such as geometric optics, surface and media interaction with light and camera models are outlined.
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Interview with Djordje Ilic

  1. Please, tell us something about you.

My background is art. I finished the School of Art: ”Bogdan Suput” in Novi Sad. In the meantime, I discovered the unbelievable 3d world and I started to learn by myself. The first thing that I learned was modeling. I literally modeled everything that I saw around me, from apples to characters. After modeling, I started to learn other parts of the production. Since I wanted to upgrade my skills, I enrolled in School of Visual effects ”Chiron” in Belgrade. I was lucky enough that my mentor of animation was Kostadin Martic, which will later turn out to be my first employer at Spring Onion.

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Videobolt – easy access motion graphic templates

Describe the company…
Videobolt is a curated motion-graphic design marketplace and online video editor created to help you take creative control over the video you’re buying without any other software or previous knowledge, saving you lots of time and money. For video authors this means a much wider, non-expert audience hungry for video. Continue reading

Svetlo u vizuelnoj umetnosti

Svetlo je osnova vizuelne umetnosti i vrlo bitna karika u građenju kompozicije, ali I izazivanju emocije kod posmatrača. Svetlo nije teško razumeti ali sa druge strane je nešto što svakodnevno uzimamo zdravo za gotovo te samim tim ne razmišljamo puno o njemu.

Onog trenutka kad počnemo aktivno da razmišljamo o njegovim uticajima shvatićemo koliko kompleksno svetlo može biti.

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Waterfall test by Igor Zanic

As Igor’s biggest fans, we can’t miss to show you his latest Bifrost and Arnold test sim/render.

[vimeo 141040510 h=480 & w=800]


Check some of his previous tests published on VFXSerbia.


Houdini FLIP droplet settings

Rise project

Autidesk Maya bifrost 2015 – RnD project

500h of flip simulation

Rise, new project by Igor Zanic

Houdini to Arnold water render

Beach Project

Tresher Jump