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News Profile Showreel

Slippery Slope Showreel 2023

Slippery Slope Studios is an animation and post-production studio based in Belgrade, Serbia. Specializing in user acquisition videos for mobile games, they have garnered a reputation for their exceptional creativity and expertise in post-production. With a global clientele, Slippery Slope Studios offers various services, including directing, video editing, animation, visual effects, and sound design. Their talented team of professionals is dedicated to delivering captivating and high-quality content that helps game developers worldwide effectively promote their titles. From concept development to final delivery, Slippery Slope Studios provides top-notch creative solutions to enhance the marketing efforts of mobile games. Contact Slippery Slope Studios today and unlock the potential of your game’s marketing campaign.

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Interview

Interview with Dragana Mandic

 

What was your entrance into the world of animation?

I wanted to study costume and theater design since I loved theater and acting so much. I thought actors live one of the most exciting lives out there, and I wanted to be as close to them as possible. As it turned out, life had other plans for me. I didn’t pass the entrance exam for costume design, and I ended up in animation by accident. I had no clue the field of 3D animation existed and how far it reached. In my first year of studies, one of my colleagues was already working in a local gaming studio, Mad Head Games. He suggested I try applying for an internship, as a concept artist, since I had some interest in drawing as well. Mad Head Games was kind enough to give me an opportunity to dip my toes in that world and I am deeply grateful for that.

What was your first project on film and how did you feel about it? 

The first movie I worked on was the Polish movie Afterimage (Powidoki), where I did some matchmove work. At the time I was afraid that’s what an animator’s job on film is.

You worked on feature films and games. Where is the more demanding work and is there any difference in the approach to solving the task?

Each area has its own challenges. The film has an insane amount of polish and typically you have the luxury of time to dive deeper into the nuances of creature and character motion. In the gaming industry, you have different challenges. In-game animation has to work from every angle while game cinematics allow greater creativity and exploration in character performance.

There is a belief in our industry that animators are just animators. Are you just an animator or do you know other areas of production?

Prior to focusing solely on animation, I spent five, out of eight years, working as a generalist and as a rigger. Having an understanding of other departments definitely boosts your technical knowledge as well as your understanding of those around you.

In your opinion, what skills and predispositions must an animator have? Does he/she have to have knowledge of classical animation or some other field of art?

Animators come from all walks of life. Some of them are driven by the motion itself, some by the excitement of solving problems, some really enjoy the quiet meditative part of animation while others enjoy the collaboration. The only skill they have to have is to be humble and respectful of others.  Technical skills and understanding of design principles in animation will come with time and experience.

How important are social skills in business and what are your experiences about that?

For the longest time, I considered the work we do for our clients more important than the relationships we create. Today I‘m standing on the other side. How we treat our colleagues and our clients comes first. The work we do is secondary. If there is no good faith, the work becomes purely transactional. Negative energy and toxic work cultures impact the work at every level. So does the good energy. That’s why I see healthy relationships as a foundation and a prerequisite for good quality work.

You worked for Serbian VFX companies for many years, and now you work for a studio in Florida. Is there a difference in the business relationship between domestic and foreign companies?

It is very company-specific. There are Serbian companies that nurture good culture and open communications, and vice versa – foreign companies that don’t. I can only speak from personal experience when I say that on average – foreign companies have better work cultures. It’s easier to own up to your mistakes and take responsibility for them.  Specifically, in my current company, Steamroller Animation, people are free to express their concerns and someone will listen. Annual reviews are things of the past. We check up on our artists on a weekly and monthly basis and give them the opportunity to grow and teach others as well. This shows the company cares and is willing to listen and adapt.

You work for a studio in Florida from Serbia. Do you miss working in the studio and what are the advantages and disadvantages of working from home?

Hell yes, I miss working in the office a lot! The advantage of working remotely is that you get to organize your time a bit more to your will. Of course, this freedom carries its own challenges and responsibilities. You have to learn how to be disciplined with your time.

We were able to see on your Instagram profile some personal video references you use. How important are references and do you always use them in your work?

References are crucial. I use them whenever possible. They are essential in understanding poses, anatomy, and range of motions as well as discovering your own creativity and interests in acting. Some supervisors prefer references more than others. When the situation allows, I find it easier to communicate initial ideas with reference, than with a quick blocking pass.

We could see that you are collaborating with the Iervolino studio on the education of animators. What are your experiences as a lecturer and what can students expect from the lecture?

This is my first experience teaching so many people at once. It’s incredibly rewarding to give something back to the animation community. I love seeing the fire young students carry and the hunger for knowledge some more experienced animators still nourish.  In collaboration with IES, we organized a weekend animation workshop that sparked enormous interest, followed by three months, in-depth animation course. During the course, students will focus on their own animation projects. I’ll be guiding them on the road to becoming better animators, by showcasing some Maya demos, workflows and analyzing references.

Can you tell us what projects you are currently working on?

Currently, I am working on a new Disney production, Peter and Wendy, via Steamroller Animation, who is partnering with Framestore.

What are your plans for the future and what do you have to say to your younger colleagues?

I plan to devote more time to animating personal projects and giving back to the animation community.

To my younger colleagues, I would say – learn how to negotiate and communicate effectively. Apart from your work, how you communicate with people will be the single biggest contributor to your career and overall life quality.

Second advice would be – to learn how to save and invest money. This is a topic that often gets overlooked. If you learn how to manage money effectively, it will bring you a huge advantage in negotiating animation work as well. You will have leverage over the projects you want to work on, people you want to work with, how much time you want to devote, where you want to be located, etc.

If you want to learn more and dive deeper into this rabbit hole, these are the people who helped me navigate financial adventures and to become a better communicator:

Chris Do

Chris Voss

Jordan Peterson 

Dave Ramsey

Serbian channel – personal finances

 

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Jobs

Qube is looking for Senior 2D Animator / VFX Artist

Senior 2D Animator / VFX Artist

 

We are Qube – a team of 15 people working on casino game graphics for over a decade. We work on games, but we are serious and committed. We fancy working in a relaxed and friendly atmosphere while each team member gives their optimal contribution and feels comfortable in their work environment. Besides excellent work conditions and central location, we also offer adequate compensation, additional benefits, professional advancement, and the opportunity to display your work to millions of people around the globe.

We have a lot of interesting ongoing projects, and we are extending our team.

We are looking for a superstar animator who will ‘level up’ the quality of our games with the knowledge and years of experience. You will be working on premium casino games, interactive and land-based. Animations are supposed to be created in After Effects and Spine and prepared for Unity or HTML5.

Responsibilities:

  • Creating fun and appealing 2D animations for our slot games
  • Giving life to our unique characters created by concept artists and illustrators
  • Creating stunning effects that reward players as well as communicate in-game information
  • Playing a significant role in the concept phase and animating proof of concepts
  • Optimizing assets for file size and performance
  • Creating promotional videos
  • Collaborate with other designers, artists, and developers to generate practical design solutions and receive feedback
  • Mentoring and leading junior animators

Requirements:

  • Minimum 3 years of experience
  • Expert knowledge of Adobe Photoshop and After Effects
  • Previous experience in the gambling industry is an advantage
  • Having experience in Spine is a plus (not obligatory)
  • Having experience with 3d software is a plus (not obligatory)
  • Knowledge of current industry trends and game styles
  • Passion about games with an understanding of game-play mechanics
  • Exceptional organizational, collaboration and communication skills

If you feel you meet the above requirements and find this is the kind of career opportunity you are looking for, please, send your CV in English to jobs@qube3dstudio.com

Categories
Interview

Milica Mastelica interview

Many people started their careers in the fields of art from school days. But you graduated from the Aviation Academy and later enrolled at the Faculty of Applied Arts. Why did you replace the sky with art?

I always loved drawing and painting since I was a little girl. I always knew that my career would be in art. But at that time I wasn`t sure that my decision to go to art school would be a wise choice from a financial standpoint. So back then I choose the next best thing that I loved.

You graduated in animation, but you never worked in that field later. Why did you give up animation?

I really appreciated the experience of learning animation. To this day I still use some of its principles in my work. But the truth is that I always wanted to make illustrations and concept art, and education in animation was the closest thing to it in our college.

You used to do illustration in books, and today you work in the gaming industry as a 2D artist. What attracted you to work in gaming?

I worked as an illustrator for many years and loved it honestly. But I`m always adventurous when it comes to art. I love trying new stuff and learning a new set of skills. The gaming industry has so far taught me a lot. It pushed me out of my comfort zone and made me see things from a different perspective. I also met a lot of new cool people!

What topics do you like to illustrate and how would you describe your style?

I love drawing and painting basically anything that comes to mind, really. Lately, I`ve been loving to do some environments, dense cities, exploring different cultures, etc. I also love painting people kind of `caught in action`, and try to capture their emotion and movement in my work. My style is semi stylized, and I love leaving it little rough here and there with brush strokes. But still very clean and sharp at the same time.

 

What was the reason for founding your YT channel where you record the timelapse of your illustrations?

I love the aspect of it that allows me to share my knowledge and experiences with others, and get feedback from my audience. I remember when I was starting out YouTube was everything to me in terms of learning the basic fundamentals of drawing.  I also think it`s super important to present yourself to the world, especially us as artists. And what a better way than YouTube!

 

Where do you see yourself in the future?

In the future, I would love to work as a concept artist on movies and animated films. I get so excited when I start developing a new concept based on a story. I love the process of research, thinking, looking for references, sketching it, looking for the best colors.. all in the service of telling a good story. Also, I love the fact that concept art is the initial stage of creating a movie, and it`s our job to make it come to life and design it.

Since you see yourself in the field of animation and film, isn’t it weird that you go back to animation that you haven’t done since college?

I see it as if I kind of went full circle. I tried everything that I wanted and settled in my mind that concept art in animation is the way to go. I think that my animation background from college will help a lot in this. It for sure put me on a right track.

 

What are your favorite animated films and why?

That`s a hard question, I love a lot of them! My favorites are Spiderman- Into the Spider-Verse, Love, Death and Robots, Klaus, Big Hero 6, Ratatouille, Mulan..and many more. I watch a lot of them, and they are all favorites in their own special way. I love how I get inspired when watching them and getting to experience the story, that somebody brought to life.

Is the content of the animated film or its stylization (look) more important to you?

The look of the film is certainly very important. But the story is equally as crucial to making a good animated film. One does not go without the other in my opinion. I think that they make sort of a package together – because it`s selling the atmosphere to the viewer, it`s supposed to draw us into the narrative. To keep us on our tippy-toes expecting what`s going to happen next, all while we enjoy beautiful visuals.

 

In the end, we will ask one tricky question – Do you prefer Spider-Man: Into the Spider-Verse or Love, Death & Robots and why?

That`s a tough one. I am gonna have to say Spider-Man: Into the Spider-Verse. Even though I love both! I was soo… mesmerized when I first saw this movie. It was so different from everything we saw in animation to that moment. It was made to resemble a comic style, they also lowered the frame rate on some areas to make it rougher. The story and music are fantastic And many more little details that make it absolutely beautiful.

 

 

 

Portfolio of Milica: https://www.artstation.com/milica0307

Categories
Jobs News

Art Bully Productions is seeking to hire an experienced Outsourcing Manager/Producer

Art Bully Productions is seeking to hire an experienced Outsourcing manager / Producer to work at our studio in Belgrade (remote work is an option).

At Art Bully, you will have an opportunity to be part of a talented team and dynamic environment that tackles fresh new projects often. Our clients are well-known developers and publishers, behind some of the most successful AAA, next-gen, and indie titles and franchises. We work on a range of video games, delivering high quality 3D models and animations in various styles and genres.

Responsibilities:

• Oversee a team of artists and leads to execute the production plan
• Build and maintain relationships with the external art vendors
• Manage the production flow, timelines and delivery schedules
• Identify roadblocks and provide the most effective solutions
• Manage information flow and provide additional instructions to artists
• Identify opportunities to improve workflow in the art pipeline
• Research and implement new tools for most efficient management of our growing team
• Work with the client to adopt and implement their artistic and technical pipeline & tools
• Work with QA team to maintain the highest level of product standard
• Work with IT team to initiate and expedite ticket response

Requirements:

• Minimum 5 years in design, VFX, game design or similar art related position
• Minimum 2 years in a management role in a game development, 3D design studio, in-house design department, or other related environment
• Strong visual and technical knowledge within art development
• Strong knowledge of 3D art and VFX pipelines for game
• Strong understanding of production process, capacity to focus and prioritize resources
• Must be highly organized, self-driven, and a great team player
• Ability to communicate effectively across multiple teams
• Solid grasp of Jira, Trello and similar platforms

Bonus points:

• Experience with SVN, Perforce and/or other source control software
• Experience in Maya and/or 3dsMax is welcome
• Working knowledge of video game engines (Unreal Engine, Unity) is welcome
• Experience in AAA game production is a bonus

Please send portfolio links to the email:
jobs@artbullyproductions.com

Categories
Jobs

Art Bully Productions is looking for Animators

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Job: Animators

Art Bully Productions is seeking to hire an experienced 3D Animator to work at our studio in Belgrade Serbia.

At Art Bully, you will have an opportunity to be part of a talented team environment that tackles fresh new projects often. We work on a range of video games, delivering high quality 3D animations in various styles for multiple genres. Our 3D animations includes everything from rough outs, polished animations, cinematics, and posing.

 

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As an animator at Art Bully you will be responsible for working with our growing the animation team both in-house and overseas to conceive, prototype, execute and implement animations for our clients.

  • Demonstrate talent working with both key frame and motion capture animation.
  • Collaborate with designers and artists to craft expressive movement, capturing the spirit of the character, be it a human, creature, or mechanical devise.
  • Pre-visualize and iterate upon animations to fine tune them for great game-play experience, as well as to look awesome.

Skills & Requirements

Who we are looking for:

Demonstrate a strong understanding of animation principles and production art pipeline. The ability to work collaboratively and communicate with multiple teams. Ability to thrive in a fast-paced environment. Strong work ethic and communication skills. Open to direction and feedback, embrace change. Strong understanding of game animation creation and implementation, especially for human and creature movement. 2+ years of industry experience is a plus. However, we would be willing to consider you for hire if your demo reel and art test impresses us.

  • Experience in Maya is a must.
  • Experience in 3ds Max is welcome, but not a necessity.
  • Having working knowledge of Unreal Engine 4. Getting your animations imported into the engine is a must.
  • Having working knowledge of Unity is welcome, but not a necessity.
  • Experience with Rigging and Skinning Meshes.
  • Have a relevant portfolio demonstrating and showcasing game animation examples, especially realistic human and creature’s motions.
  • Demonstrable realistic human, creature and mechanical animation skills.

 

Please send your CV and portfolio to:  jobs@artbullyproductions.com