Categories
Jobs

Crater Studio is looking for VFX Coordinator

Crater Studio is looking for VFX Coordinator to join our team in Belgrade. This is a full-time position and the candidate is expected to work from the office.

 

JOB  DESCRIPTION:

VFX Coordinator provides support and reports to the VFX Producer and VFX Supervisor. assists VFX Producer in all management and coordinating responsibilities. Excellent knowledge of English, e-mail communication, Office packages, especially Excel and Word, are required.

MAIN  RESPONSIBILITIES:

  • Keeps a list and status of shots, keeps track of artists’ assignments, and has an assessment of project status at any given moment;
  • Defines, together with the producer, which documentation is required for a particular project;
  • Coordinates and tracks all files coming out of the studio and delivers it to the client;
  • Manages the scheduling and monitors the work of the artist: manages internal tasks concerning the shot; manages the project status and delivery deadlines;
  • Keeps meetings on a daily basis, while managing notes
  • Coordinates artists and internal production staff to ensure efficient workflow, taking into account the amount of work of the individual artist as well as the completion of tasks
  • Implements project plans and keeps tracking deadlines and schedules, in order to complete the work within the agreed time.

Apply here : https://bit.ly/Jobs-Crater-Artist

Categories
Jobs

Crater Studio is looking for a Maya TD

We are looking for Maya expert to join our team as Maya Technical Director.

 

Job Description

Maya Technical Director ideally should be a Maya expert. Maya TD will provide support related to Maya, scene layout, tracking, matchmoving, rigging, animation, modeling, lighting, dynamics, simulations, and will implement new tools and processes for a particular vfx or animation project or department.

MAIN RESPONSIBILITIES:

• Support and lead a team of modelers, animators, lighters and texture artists and work with other department leads to ensure shots are delivered to the highest standard and deadlines are met in an effective and efficient manner;
• Assist artists in troubleshooting project and pipeline related issues;
• Work closely with the VFX Supervisor, department leads, coordinators and producers to implement, maintain and improve the production pipeline;
• Assist in training and mentoring entry level and junior staff;
• Reports to the VFX Supervisor.

QUALIFICATIONS/REQUIREMENTS:

• Strong working knowledge of Maya is a must.
• Strong understanding of the CG production process
• Exceptional communication and organizational skills and good problem-solving skills, both technical and artistic
• Ability to multitask, work under pressure, ability to teach/mentor, establish priorities, work independently or in a group, delegate tasks and work with minimal supervision.
• Good written and spoken English language communication skills are an advantage.

BONUS QUALIFICATIONS:

• Production experience in scene layout, rigging, animation, lighting, dynamics
• MEL/Python scripting experience

Apply here : http://bit.ly/2K6wgmn

Categories
Jobs

Crater Studio is looking for a Junior Python Developer

Junior Python Developer job

 

Crater Studio is looking for a Junior Python Developer to join the studio technical team.

Job Description

Help design, develop, and maintain core pipeline applications and services used by departments throughout the production of VFX/Animation and Game development projects.

Areas of Focus

Production and review pipeline, asset tracking services, software environment management and software integration. These systems are the building blocks essential for supporting and tracking all processes involved with asset management and data creation.

MAIN RESPONSIBILITIES:

• BS/MS in Computer Science or an equivalent degree;
• 2+ years of experience with Python;
• Prior experience in VFX, Games, or related industry is a plus;
• Strong communication skills including the ability to interface with both developers and artists;
• A passion for creative problem solving.

PREFERRED:

• Experience with GUI frameworks (PyQt, PySide);
• Prior work with REST API, DB and web stacks;
• Skills and experience with Maya API, Nuke, Adobe Suite, Shotgun;
• Experience or interest in development of user-facing APIs;
• Appreciation for test writing and debugging;
• A positive attitude, particularly toward learning and sharing;
• Ability to work in a group as well as operate in a self-directed capacity;
• Ability to perform in a fast-paced, time constrained environment.

Apply here : https://bit.ly/Crater-Jobs-IT

Categories
News Short films

Pig On the Hill short film by Crater Studio won Animago Award


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“The Pig on the Hill”

Produced by Lightstream Animation Studios
Co-Produced by Crater Studio
Jamy Wheless, director/executive producer
John Helms, director/executive producer
Pierce Brosnan, narrator
Petar Jovovic, vfx supervisor
Milovan Mladenovic, vfx executive producer
John Kelly, story
Matthew Wilder, music

https://vimeo.com/283510517

Crater Studio has just returned from Munich after attending Animago award and conference 2019, where the short animated film “The Pig on the Hill” won the first prize in the short film category.

This slideshow requires JavaScript.

 

Synopsis

When Pig’s free-spirited, rambunctious new neighbor, Duck, plunges himself into Pig’s quiet, orderly life, Pig learns that having friends is what he has been missing all along.

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About The Film

Based on London author John Kelly’s beloved children’s book, “The Pig on the Hill” is heart-warming story about next door neighbors who are worlds apart. Living in the whimsical mountaintop community of Topton, Pig very much enjoys his solitude and silence. In every direction, an expansive, gorgeous view of the surrounding mountains and waterways, with no neighbors as far as the eye can see. One day, however, Duck shows up and zealous about the amazing location, he decides to build a home right next door, causing an awful ruckus as he installs a water slide, swimming pool, palm trees, and outdoor sound system. Pig tries to ignore the disruption to his sanctuary, wearing noise-canceling headphones and busying himself with his daily routine. But Duck’s ebullient presence has forever upset the rhythms of Pig’s organized life.

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Crater Studio and Lightstream Animation Studios (LSA) have been partners and collaborators on many VFX, film and animation projects since 2010. It was a great honor to have Mr. Pierce Brosnan as the narrator and a promoter and supporter of the whole project.

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We spent almost three years in the making of this little gem. We were coming back to it every time we were free from the ongoing commercial projects. That had its own benefits, as we had some extra time to rethink some of the details. In general pipeline worked well. John and Jamy from LSA were taking care of animation scenes and were fantastic visual consultants. All look development, lighting, compositing and some animation took place in Crater Studio with all creative freedom given. We used Maya – Houdini – Nuke pipeline. Textures were produced in Mudbox. We rendered all shots in Arnold, and composited in Nuke. The aim was to have the best possible beauty renders, so the minimal touches are done in compositing. In order to achieve that artists in Crater Studio spent a considerable amount of time in light & ldev stages of the process. Compositing served to unveil Crater Studio’s artists’ hard work in full color & glory.

Awards as of November 2019

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Credits

Produced by Lightstream Animation Studios
Co-Produced by Crater Studio
Jamy Wheless, director/executive producer
John Helms, director/executive producer
Pierce Brosnan, narrator
John Kelly, story
Matthew Wilder, music
Milovan Mladenovic, vfx executive producer
Petar Jovovic, vfx supervisor
Douglas Kay, executive producer
Rohin Malhotra, managing director
Michael Carney, executive producer
Mitch Yellen, executive producer
Brendan Gottlieb, animator
Dragana Mandic, animator
Elissa Peterson, animator
Dennis Lai, animator
Jun Park, animator
Hans Tsai, animator
Ricardo Lua, animator
Mario Orlando, animator
Bryant Wu, animator
John Kelly, art director
Zoran Cvetkovic, art director
Matt Gaser, art director
Nikola Ilic, vfx artist
Maksim Ljubenkovic, vfx artist
Miroslav Uzunovic, vfx artist
Jin Bae, modeller
Vaughn Smith, modeller
Lenora Acidera, modeller
Ivan Aleksic, lighting/texturing artist
Goran Lakic, lighting/texturing artist
Milena Radovic, lighting/texturing artist
Aleksandar Babic, lighting/texturing artist
Vladimir Jankovic, lighting/texturing artist
Dejan Vladisavljevic, lighting/texturing artist
Vladimir Corluka, lighting/texturing artist
Katarina Radic, lighting/texturing artist
Jovana Vulevic, lighting/texturing artist
Cassandra Bakic, production manager
Amy Palladino, production manager
Milena Niciforovic, production coordinator
Ivana Mitrovic, production coordinator
Sergey Berengard, rigging artist
Diego Garnica, rigging artist
Dave Sidley, rigging artist
Bogdan Amidzic, compositor
Matija Koraksic, compositor
Zivan Petricevic, compositor
Vladan Djiri Vasiljevic, compositor
Tamara Dinic, compositor
Zoran Mitrovic, compositor
Luka Plecas, compositor
Vladimir Jankovic, compositor
Nikola Novakovic, compositor
Milos Randjelovic, compositor
Nikola Vucenovic, compositor
Brandon Douglas, vfx editor
Eli Yellen, vfx editor
Srdjan Latinovic, vfx editor
Suzie Katayama, music conductor
Tereza Stanislav, concert master violinist
Sara Andon, musicians
Donald Foster, musicians
Erika Duke-Kikpatrick, musicians
Michael Lang, musicians
Songa Lee, musicians
Neil Samples, musicians
Zachary Dellinger, musicians
Steve Genewick, musicians
Victor Lawrence, musicians
Joel Pargman, musicians
David Stone, musicians
Joel Derouin, musicians
Gerardo Hilera, musicians
Jennifer Takamatsu, musicians
Tom Lea, musicians
Caryn Rasmussen, musicians
Armen Ksajikian, musicians
Edie Boddicker, vocalist
David Loucks, vocalist
Baraka May Williams, vocalist
Luke Edgemon, vocalist
Antoinette Scruggs, vocalist
Nathan Nance, sound design
Skywalker Sound

Categories
Interview News

Interview: Vitaly Kobyashev – Foundry

 

Vitaly is often a guest in Belgrade.

As a Regional Sales Manager from Foundry, we were, obviously, curious about him. We’ve asked him about his experiences visiting Serbia and the latest Foundry’s developments.

 

What is Elara?

Elara is a cloud-based service for post production that gives an edge to independent professionals and small to medium-sized studios. Offering a cloud service gives users the freedom to spin up a virtual studio with a global team, central pipeline and resources with just a few clicks, and without having to worry about high capital expenditure and management complexity. You don’t need any expensive infrastructure locally, as even a basic laptop will provide the same experience of using a powerful workstation.

Elara centralises infrastructure, creative tools and pipeline in the cloud, giving users fast and flexible access to Foundry and third-party applications, integrated cloud rendering, scalable storage and compute all in one place.

Categories
News

Computer Graphics Meet Up 2016

Dragi prijatelji i saradnici, pozivamo vas na drugu po redu mini konferenciju kompjuterske grafike, “Computer Graphics Meet Up”, seriju predavanja i radionica koje imaju za cilj da okupe profesionalce iz oblasti kompjuterske grafike, umetnosti i medija, kao i one koji žele da postanu deo ovih rastućih industrija.

Pridružite nam se 24. decembra od 11.30-18 časova u prostorijama Crater VFX Training Centra, Knićaninova 3. Za više informacija pogledajte link http://school.craterstudio.com/sr/meetup.

Program i učesnici:

RADIONICA

11.30h Primena After Effects-a u VFX i advertajzing industriji

Vladan Djiri Vasiljević, Compositing artist Crater Studija.

Znanje Photoshop-a je obavezno, a poželjno je i osnovno poznavanje rada u After Effects-u.
Obavezna prijava na mail school@craterstudio.com, uz priložene radove iz Photoshop-a i CV.

PREDAVANJA

14.30h Render/kompoziting radni process

Umetnici iz Crater studija će kroz nekoliko primera pokazati kako izgleda tipičan radni proces- od snimljenog materijala, treka, modelinga do rendera i kompozita.

Bogdan Amidžić, Lead Compositing artist Crater Studija
Nikola Vučenović, Compositing artist Crater Studija
Živan Petričević, Compositing artist Crater Studija

16h Tribina – Sve što ste oduvek želeli da znate o media kodecima i video formatima

Dragorad Milovanović, magistar, diplomirani inženjer elektrotehnike, predavač
Aleksandar Todorović, doctor nauka, diplomirani inženjer elektrotehnike, professor
Tomislav Stojanović, diplomirani inženjer elektrotehnike, AES predstavnik

17.15h Avoid Setup: uvidi i implikacije generativne kinematografije

Predavanje Avoid Setup razmatra kreativne pristupe, inicijative i uvide generativne kinematografije kao jedne od ključnih nastajućih oblasti digitalne umetnosti.

Dejan Grba je novomedijski umetnik, predavač i autor. Osnivač je i rukovodilac odseka za Nove medije na Fakultetu likovnih umetnosti u Beogradu, na kojem predaje Transmedijska istraživanja.